Is it too late to voice my little negative thing? Yeah it probably is, but if you want to vote for mine just leave a comment!
Green slime!
Scattered around the level are massive pits of green jelly-like slime and there are a number of towers spots available around the pits. But building around the pits is risky, however.
Every 30 seconds, a glob of slime will shoot out of the pits and completely cover a nearby tower. The difference between this and JT s freeze ability is that you can't free your towers by clicking. They must free themselves.
For example, a glob with 400 hp might fly out and cover a lvl 1 Mage tower. It is obviously going to take a while to free this Mage, as it doesn't do very much dmg to the glob. But if a glob of 400 hp hits an arcane wizard, it will probably only take 5 hits to be destroyed and the tower can continue to be used.
The globs can also hit troops and elementals, and they too, must free themselves, but can be helped by the surrounding towers. The globs covering soldiers, although rendering them useless might only have 100 hp.
Effects of spells:
Sniper shot: can be used against the globs
Overcharge: if a tower next to a tesla with the static field is trapped, although the tesla can't target the glob directly, its static field can.
Poison: if a rangers hideout with poison dmg is trapped, the poison is ineffective
Throwing axes: barbarians with throwing axes can attack globs that are in nearby towers
Polymorph: can target globs even if the tower itself is not trapped. Polymorph causes the glob to shrivel up to a tiny one, making it easier to kill.
Death ray: can be used if the arcane wizard is trapped to disintegrate the glob and can help out nearby towers.
Teleport: as a glob is flying towards the arcane tower or a nearby one, teleport can cause the glob to fly back into the pits.
Special missile: will target other towers that are trapped and the big Bertha itself if it is trapped.
Holy strike - can be used to free a trapped paladin and does do AoE dmg if there are globs or other enemies around.
Cluster bomb- ineffective
Chain lightning - ineffective
Elemental- ineffective
Shrapnel shot - ineffective
Wrath of the forest- ineffective
More axes - ineffective
Whirlwind attack - ineffective
Shield of valor- ineffective
Healing light- ineffective
Reinforcements: if equipped with throwing spear, can target trapped towers
Rain of fire: can be used to attack globs and free towers.
Each killed glob gives you 50 gold.
Hope you liked my negative level addition thing, but it was a bit late