Fanmade Enemies Contest [Voting]

Do you have an epic idea? Share it!

Which TWO families of enemies do you like best?

Poll ended at Tue Aug 06, 2013 4:48 pm

1
1
2%
2
8
20%
3
3
7%
4
1
2%
5
6
15%
6
4
10%
7
9
22%
8
4
10%
9
5
12%
 
Total votes : 41

Fanmade Enemies Contest [Voting]

by TheHallMonitor » Fri Jul 26, 2013 10:49 pm

Alright, finally here. :D

*Notify me of any mistakes (typos, if I missed your entry, etc.)
*Before anyone asks, no, I didn't make one
*Sorry for the post length, I didn't feel like taking screenies of the entries this time


Entry 1 wrote:Berserker
Description: A Brigand sized man wearing a Bear skin, wielding a sword and he’s swinging it franticly
HP: 300
Damage: 10-30
Armor: None
Magic Armor: None
Speed: Medium
Life Cost: 1
Bounty: 25
Abilities: Unblockable

Rampager
Description: A Marauder sized man wearing a Bear skin, wielding a sword and he’s swinging it franticly
HP: 900
Damage: 50-70
Armor: None
Magic Armor: None
Speed: Medium
Life Cost: 3
Bounty: 60
Abilities: Unblockable

Bloodluster
Description: A man smaller than a Rampager but bigger than a Berserker wearing a Black Bear skin, wielding an axe with blood red mystical looking markings on it and he’s swinging it franticly
HP: 700
Damage: 80-100
Armor: None
Magic Armor: None
Speed: Medium
Life Cost: 3
Bounty: 50
Abilities: Unblockable, Vampiric Attack

Ravager
Description: A man bigger than a Rampager wearing a Polar Bear skin, wielding a sword and he’s swinging it franticly
HP: 1200
Damage: 100-150
Armor: None
Magic Armor: None
Speed: Medium
Life Cost: 3
Bounty: 100
Abilities: Unblockable

Erik The Starslayer
Description: A boss sized man wearing a Reaper skin and wielding the Reaper’s claws like blades
HP: 10000
Damage: 70-120
Armor: None
Magic Armor: None
Speed: Slow
Life Cost: 20
Bounty: 0
Abilities: Boss, Summons Parasytes


Entry 2 wrote:Raikan Brood-Guard 

Health : 220
Attack : 10-26
Armour : None
Speed : Medium
Special : Attack increases as the raikan gets hurt
Desc : These troops are the backbone of the Raikan army from the age of 5 they have to start learning the unique Raikan style of fighting at the age of 12 they have to be able to kill a fully trained human knight . The way Raikan fight is impossible to mimic .



Raikan Brutes

Health : 720
Attack : 28-42
Armour : Low
Speed : Medium
Desc : Larger , Stronger and more skilled in battle than the average Raikan . These elites are noticed from a young age and are given special training . It is said that they can chop a great oak in half with one cleave of their mighty two handed battle-axes .



Raikan Shieldblood

Health : 1850
Attack : 16-34
Armour : High
Speed : Slow
Desc : These Raikan are not designed to attack but mearly receive all of assalt fired them they wield one gargantuan spiked scutum (Roman Shield) and are heavily armoured they are usually put at the front of packs to protect the weaker Raikan behind .



Raikan Bezerker

Health : 540
Attack : 34-42
Armour : None
Speed : Medium
Special : Attack increases as the raikan gets hurt
Desc : After losing a battle and surviving a Raikan must go of to ancient training grounds for up to 20 years these fallen warriors return as elite soldiers with no other role in life apart from war .

Raikan Petard

Health : 190
Attack : 50-70
Armour : None
Speed : Medium
Special : Suicidal Explosion
Desc : Unlike there Wolf Brethren they don't kill or outcast weaklings they just assign them to suicidal jobs Petards being one of those jobs these foes will charge at your soldiers clinging onto their barrels of gunpowder exploding killing themselves and your troops




Raikan Centaur 

Health : 420
Attack : 14-32
Armour : None
Speed : Fast
Special : Dash
Desc : Half bull half wolfman the have the strength of a beast and a mind of a man these are on of the ultimate predators they don't tend to stand and fight your troops they tend to gain momentum and ram into your troops knocking them over and letting them and fellow Raikans pass



Raikan Nightstalkers

Health : 200
Attack : 18-26
Armour : None
Speed : Medium
Special : Invisibility 
Desc : Not all of the Raikan army depend on just brute force and endurance these are prime examples of this fact when not engaged in combat these creatures are at one with shadows giving them the ability to almost disappear keep wary of these highly skilled  assassins .



Raikan Magesouls

Health : 320
Attack : 32-46
Armour : None
Magic Resistance : High
Speed : Medium
Special : Ranged attack
Desc : Unlike there brothers these Raikan prefer to learn about magical warfare instead of hand to hand combat while other Raikans are on raids these elders consult prophets and search long forgotten libraries with this knowledge they gain the ability to resist other mages magical bolts .



Raikan Sappers

Health : 180
Attack : 6-26
Armour : None
Speed : Medium
Special : Burrows
Desc : Long ago when Raikan lived in the caves of mountains they were often raided by dwarven underground fortresses to counter this the Raikan had to learn how to dig like dwarves and they did (the Raikan where one of the main factors of why dwarves have become more rare) . When the Raikans moved to forests instead of mountains some Raikans kept this ancient tactic and use it to avoid being killed and digging under castle walls .



Raikan Warlord

Health : 4620
Attack : 80-165
Armour : High
Speed : Slow
Special : Aura (Attack) , Area attack
Desc : The heads of the Raikan army these are the best of the best just their aura rallies Raikan Troops . They dual wield greatswords and have a blood red banner with the Raikan logo at the centre a wolfs head . Be vary wary when trying to counter these unstoppable killing machines .



Rahkmah

Health : 18000
Attack : 400-800
Speed : Slow
Armour : none
Special : Boss , summons spirits of war
Desc : The great high lord of all the Raikan at one with the gods of war . Larger than castles this beast is an unstoppable force , It is said that he can smash gargantuan boulders with one swipe of his feared hammer . He summons spirits of war to swiftly kill your troops


Entry 3 wrote:The Ocean People Of Aquatia

Based on the idea of a level with lage swathes of water (such as the sneak peek video that shows a level near the shore), these enemies will come out of the water on to shore like the Savage Hunters in Frontiers.


Aquatian Merman

HP: 220
Damage: 10-20
Damage Resistance: Medium
Magic Resistance: None
Speed: Average

Special Features:
Aquatian's are immune to being set on fire.

Blurb: A man of the sea, he rises out of the water to attack land dwellers.

Description: The Merman is about the size and shape of a Husk, but with oily blue-green skin covered in dredged up seaweed. He has beady lime green eyes, and the kind of barbels that a catfish has hanging from his face. He possesses a large purple fin that runs along the back of his head and smaller ones on his arms.

http://i44.tinypic.com/110aw3k.jpg


Aquatian Mermaid

HP: 220
Damage: 10-20
Damage Resistance: None
Magic Resistance: Medium
Speed: Average

Special Features:
Aquatian's are immune to being set on fire.

Blurb: This is no fair maiden, she leaves the water to hunt for meat for her children.

Description: The Mermaid has the same shape and a similar appearance to the Merman. However she is a lighter shade of grey-green and has no barbels and has yellow eyes. Instead of a sharp fin like the male, she has a more rounded one is shaped like a female hairstyle.

http://i41.tinypic.com/15wncwm.jpg


Aquatian Soldier

HP: 400
Damage: 40-80
Damage Resistance: High
Magic Resistance: Low
Speed: Medium

Special Features:
Aquatian's are immune to being set on fire.

Blurb: They fight for Aquatia, they lead the front line as the fight for the land begins

Description: Bulkier than a Merman, they possess similar facial features with the barbels, but their skin is a dark green marked with curled 'tattoos' in a much brighter shade of green. They also have fins on the sides of their faces that stick out beneath their helmets and a smaller yellow fin on the tops of their heads. They wear basic metal armour around the waist and arms. They carry and attack with a trident.

http://i41.tinypic.com/rsh088.jpg

Land Squid

HP: 500
Damage: 80-100
Damage Resistance: High
Magic Resistance: High
Speed: Slow

Special Features:
Aquatian's are immune to being set on fire.
A Land Squid can be mounted by an Aquatian Soldier if the two encounter each other on the battlefield. When this happens the HP of the Squid is restored, it's Attack goes up by 10 points, but its speed is lowered to Average. No monsters are spawned upon its defeat.

Blurb: A powerful shell defends it from damage, it is often ridden by soldiers.

Description: The land Squid has s slimy orange body, with small tentacles at its front and rear that it uses to move along the ground. It has large antenna with sunken droopy yellow eyes, but this soft body is mostly covered by a heavy shell like that of a hermit crab. The shell has spikes on the front and spiral patterns around the spikes.

http://i43.tinypic.com/2iuucly.jpg


Mano Warr

HP: 300
Damage: None
Damage Resistance: None
Magic Resistance: None
Speed: Fast
Special Features:
Aquatian's are immune to being set on fire.
Mano Warr are aerial enemies
When they pass over ground troops, their tentacles inflict poison status.

Blurb: A deadly creature that travels in dense shoals. Their stingers will hurt even the sturdiest of warriors.

Description: Mano Warr has an almost ethereal appearance. They float like balloons, but have a light blue bubble-esque body with a purple shell at the front and a single grey horn. The back end of the creature is encased in several portions of shell. White tentacles hang down and drag along behind them, and a light blue glow surrounds them as they are carried on the wind.

http://i42.tinypic.com/2zzm9g4.jpg


Triton

HP: 10,000
Damage: 300-500
Damage Resistance: None
Magic Resistance: High
Speed: Slow

Special Features:
Aquatian's are immune to being set on fire.
Teleports around map
Summons Land Squid, Mano Warr and is flanked by Aquatian Soldiers.
Causes waves to crash onto the path causing heavy damage to ground troops.

Blurb: Son of a god and commander of the armies of Aquatia. He is a force of nature and not to be taken lightly.

Description: Though Triton is the son of Poseidon, he does not look like his father. He is a large character, about 50% bigger than JT and appears to be half man, half fish much like the Merfolk. He possesses all of the fins on his head and arms, along with two pairs of barbels on his face. He wears armour like a soldier would, but has no weapon, as he commands the sea itself.

http://i40.tinypic.com/2jecv8o.jpg


Entry 4 wrote:Birds of Darkness
Health:100
Attack:9-11
Armor:none
Speed:Fast
Magic Resistance:medium
Special:Barracks and Artillery are useless against them
Description:these birds use the darkness as their ally, making them nearly invisible, they attack with their claws and wings, they only appear on night levels, like level 1
-1 life

Demon of Darkness
Health:200
Attack:18-22
Armor:low
Speed:medium
Magic Resistance:medium
Special:enhanced with dark magic
Description:Demon, ground based version of the Bird of Darkness, wielding a magical sword and can throw fire pellets
-2 lives

Dragon of Darkness
Health:658
Attack:30-34
Armor:none
Speed:slow
Magic Resistance:high
Special:Spawns mini dragons (dragon spawn,below)
Description:massive,powerful beasts which deals a lot of damage and attacks by breathing fire every 10 secs, beating people with their wings or biting them with their teeth.
-6 lives

Dragon Spawn
Health:20
Attack:3-5
Armour:none
Speed:fast
Magic Resistance:low
Special:offspring of Dragons of Darkness
Description:Spawned by Dragons of Darkness during battle, these little dragons puff smoke making infantry unable to attack for 5 secs and then attack with wings and their little sharp teeth
-1 life

The King of The Darkness
Health:13,000
Attack:200-500
Armour:high
Speed:slow
Magic Resistance:high
Special:King of all beings possessed by the Darkness
Description:The king of all beings possessed by darkness he wields double sabers which when pierce flesh releases dark energy and every 10 secs he going on a wild killing frenzy and obliterates all low level troops in range. He is dressed in all black and has a dark crown on his head
-20 lives


Entry 5 wrote:Description:The Twisted are the name given to a mutated group of creatures created by Vez'Nan during his attempt to become the ruler of Linirea. When it became evident that the king's forces and the hero leading them were obliterating all of Vez'Nan's minions in their path, Vez'Nan sought to create beings of pure terror out of all things living and dead that would easily crush the forces in their way. The result was a terrifying mix of 6 different breeds of creatures, as well as one incredibly dangerous monster that Vez'Nan had created specifically to destroy Hammerhold. The creatures were more powerful than Vez'Nan himself, and proved to be too unpredictable in combat. Vez'Nan never unleashed them upon his opponents in fear that they would destroy not only his enemies, but his own forces as well. And so the beasts were doomed to en eternity in the dungeons of the Dark Tower... Until they escaped. One day, an unlucky guard went too close to the cage of an enraged Bara'Kal. The Bara'Kal, having not been fed for weeks on end, crushed the bars of steel holding him and devoured the poor guard. The beast went into a fury, and destroyed the entire section of the dungeons holding the Twisted... including the terrifying monster created to destroy Hammerhold. Now they are free, and roam the wilderness, massacring and devouring whatever unfortunate animals and humans find... it will only be a matter of time before they attack Hammerhold, the place they were made to destroy.

Name: Bara'Kal
Description: The Bara'Kal are weak compared to some of the other Twisted, but their exoskeletons create nearly impenetrable armour. Their exoskeletons extent to create wickedly sharp claws, 2 claws on each finger. The Bara'Kal have 7 fingers on each hand, making their claws strong enough to destroy mountains.
Health: 450
Speed: Low
Damage: 30-104
Armor: High
Magic Armor: High
Ability(s):
1. Attacks ignore armour
2. Every time Bara'Kal is hit, its armour increases(Magic damage increases magic armour, physical damage increases physical armour)

Name: Zãr'göthl
Description: The Zar'göthl are shaped more like humans than other Twisted. They walk on their legs, which are far out of proportion with the rest of their body. The Zar'göthl have a small body, head, and arms resting on top of large, muscular legs that allow them to move quickly and completely avoid enemies. Despite their small size, the Zar'göthl's head is more powerful that the jaws of the crocodiles in the moat of Hammerhold, allowing them to easily rip flesh and crack bones in a single bite. Thankfully they only use their jaws for eating.
Health: 450
Speed: Fast
Damage: 27-43
Armor: None
Magic Armor: None
Ability(s): Can ignore barracks soldiers blocking the path(30% chance to ignore if 3 barracks soldiers are alive, 60% chance to ignore if 2 soldiers are alive, and 90% chance to ignore is 1 soldier is alive, and 60% chance to avoid reinforcements)

Name: Grääärg
Description: The Grääärg gets its name from the roar it makes whenever it kills an enemy. Many think that the Grääärg was created when Vez'Nan mutated a dragon. Though it is very similar to a dragon, the Grääärg have 2 extra wings that run along the length of their tail, as well as arms resembling those of ogres emerging from the same area as their front legs. The Grääärg have a head shaped more like that of a bat, with 3 rows of razor sharp teeth on both the roof of their mouth and in their jaw. They have 10 fangs, 6 on the front row on the top, and the other 4 on the bottom front row of teeth. Grääärgs have the ability to spit acid, which can quickly kil their prey at a distance.
Health: 3500
Speed: Slow
Damage: Instant kill
Armor: Low
Magic Armor: None
Ability(s):
1. Can spit acid as a long range attack
2. Ranged and melee attacks instantly kill all enemies, heroes included

Name: Raazrakr
Description: The Raazrakr are the most mysterious type of Twisted due to the fact that their eyes are extremely sensitive to light and they only need food once every 2 years. Because of this they spend almost all of their time underground. However, when the wormlike Raazrakr needs to eat, whatever human settlement they attack will never survive. Because of how sensitive ther eyes are, they only attack on the darkest of nights. No one has ever killed, let alone attacked, or even seen a Raazrakr. The only reason that it is known they are shaped like worms is because of the circular tunnels they leave when they destroy human villages. No man has ever dared to follow one into their tunnels... There isn't a human alive who would willingly go to such a gruesome death.
Health: 750-1500
Speed: Average+
Damage: 100-150
Armor: Low-High
Magic Armor: None-Average
Ability(s):
1. Burrows underground to avoid being attacked
2. Since no one has even seen a Raazrakr, no one knows the limit of its power(Basically, all stats are a random value inside the ranges set above. In game, all stats would appear as '???' when a Raazrakr is clicked on)

Name: Zethrax
Description: The Zethrax are the only Twisted able to fly.(The Grääärg cannot, their mass does not allow them to rise up to more than one inch in the air.) The Zethrax's light body and massive wings allow them the fly above all creatures of the sky, making them difficult targets. The wingspan of a Zethrax is actually so large that when groups of them fly in the same area, they can completely blot out the sun. This has led to a few unfortunate Raazrakr attacks in the middle of the day. The Zethrax also have the ability to spit acid at their prey, much like the Grääärg, but the Zethrax's acid is far weaker, and used to hunt, not to kill.
Health: 450
Speed: Average
Damage: 17-33
Armor: None
Magic Armor: None
Ability(s):
1. Spits acid at ground soldiers that cannot kill(Always leaves target with at least one health)
2. Due to the hight that the Zethrax can fly to, attacks targeting them will sometimes miss(Archers have 40% chance to miss, crossbow towers have 20% chance to miss, and all mage towers have 10% chance to miss)

Name: Zok'Tar
Description: The True colour of the scales on the Zok'Tar are unknown because they can reflect light in such a way that allows the Zok'Tar to change colours. The Zok'Tar can camouflage themselves like this in order to hide from enemies. The ruse is so effective that it is said magic is the only way of identifying a Zok'Tar.
Health: 600
Speed: Slow
Damage: 50-60
Armor: None
Magic Armor: Low
Ability(s): Zok'Tar has the ability to camouflage with it's surroundings making it detectable only when it is in the radius of a mage tower

And the boss.

Name: Dezalk
Description: Dezalk is the most dangerous Twisted of all. When it walks, the ground trembles. Its roar can be heard from miles away. Dezalk is more than just a beast. The real reason Dezalk is so dangerous is because when it was created, not only were animals and even some other Twisted fused together, but nature was as well. Dezalk is made of the stones and the trees, which are even more dangerous than the most vicious animals when brought to life. It is so heavy that despite having 2 arms and 2 legs, it must walk on all fours like a gorilla. Its enormous, muscular, beefy arms have 10 fingers on each hand, with stones jutting out of the knuckles. Instead of teeth, this monstrosity has golden spikes coming out of its jaw. One eye is a ruby, the other a priceless diamond... though both are believed to have been cursed by dark magic. Dezalk's legs are both enormous rotting tree trunks fused to a human torso with sorcery. They are the homes of many bugs which he controls at his command... sending hordes of them to eat his enemies whole. Its feet are covered in moss which, upon touching the ground, leave behind sludge which transforms into various versions of the Twisted. Upon stepping on any enemies, the sludge begins to reanimate the crushed bodies of the fallen into minions, which now fight for chaos and destruction. Heroes hope that if the Twisted attack Hammerhold Dezalk would not be there... for if it was... all would be lost.
Health: 35750
Speed: Slow
Damage: Instant kill, corrupts soldiers
Armor: None
Magic Armor: None
Ability(s):
1. Can summon Bara'Kal, Grääärg, and Zethrax
2. Can corrupt soldiers, turning them into weaker versions of the Twisted
3. Does not stop moving to attack soldiers(Continues moving forward and steps on them)
4. Can curse towers, making them shoot slower, do less damage, and sometimes disable them completely(10% chance of disabling towers)
5. Summons hordes of corrupted insects to attck soldiers ahead of Dezalk


Entry 6 wrote:Greyskull soldier
Hp:160
damage:10-30
normal speed
armor:none
magic armor:none
special: upon death, its skull will fall to the ground and might be revived later


Greyskull Archer
Hp:90
damage:10-30
fast speed
armor:none
magic armor:none
special: shoots arrows that can pierce armor



Greyskull brute
hp:900
attack:30-60
slow speed
armor:high
magic armor:none
special: AoE



Greyskull Necromancer
Hp:360
attack:20-40
normal speed
armor:none
magic armor:High
special: turns skulls into greyskull spawns


Greyskull spawns
HP:40
attack:6-10
armor:none
magic armor:none
special: skull breaks and does AoE


Rostam(boss)
HP:12000
Attack:600-700
armor:high
magic armor:none
special:summons spawns, darkness blast(an AoE attack),and and boost minions stats.


Entry 7 wrote:To clarify all Abilities are detailed at the bottom.

The Dark Elves of Horror Family

Dire Elf
Health:150
Speed:Average
Damage:15-25
Armor:Light
Magic Armor:Light
Abilities:Heroic Victory

Centaur (2 Hearts)
Health:230
Speed:Fast
Damage:32-47
Armor:None
Magic Armor:Light
Abilities:Rider, Heroic Victory

Dire Elf Bowmen
Health:75
Speed:Average
Damage:3-5
Armor:None
Magic Armor:Light
Abilities:Heroic Victory, Ranged

Dire Elf Sha Nka (3 Hearts)
Health:50
Speed:Very Fast
Damage:35-40
Armor:None
Magic Armor:None
Abilities:Heroic Victory, Disguise, SURPRISE MODA #@$!&?

War Glider (2 Hearts)
Health:90
Speed:Average
Damage:20
Armor:Light
Magic Armor:Light
Abilities:Flying, Fly By

Grotesque (5 Hearts)
Health:1200
Speed:Slow
Damage:60-90
Armor:Great
Magic Armor:None
Abilities:Bloodthirsty Victory, Area Attack

Spirit-Sear Zanxsar (20 Hearts)
Health:
Speed:Very Slow
Damage: 200-600
Armor:None
Magic Armor:None
Abilities: Flying, Fly By, Spawns Grotesque,
Spirit-Sear's Guidance, Body Usage, Spawns War Gliders

Heroic Victory: If a single enemy manages to kill a entire Barrack's troop amount,then all enemies within that enemy do maximum damage for 25 seconds.

Rider: A centaur may give any unit (Besides flyers and Grotesques) a ride until the next combat the centaur faces.

Disguise: If a Dire Sha Nka passes a hero unengaged or kills the hero, then the Dire Sha Nka goes disguised as the hero with out being targeted. However if the Dire Sha Nka is hit by splash damages or is engaged with the hero then the disguise wares off.

SUPRISE MODA #@$!&?: If a Dire Sha Nka becomes engaged with a hero the disguise where's off but the first hit does double damage.

Fly By: The Flying enemy can throw spears at soldiers and heroes as they fly by.

Bloodthirsty Victory: If a enemy can wipe out a whole barracks soldiers by itself then that enemy does triple damage and moves average speed.

Spirit-Sears Guidence: If Spirit-Sear Zanxsar dies before all the Grotesques, the Grotesques cannot move but still attack.

Body Usage: Spirit-Sear Zanxsar will revive fallen dead as a Grotesques.

This next part is just to give you an idea of what the more different enemies look like. Just think of a grey elf in glossy armor for the ones not listed here.

Centaurs are enemies with the lower body of a horse and the upper body of a man. However these are not you Narnea centaurs. They hunt man with lances and have devils horns to impale you with.

War gliders are dire elves who glide on bat like hand gliders throwing spears as they glide by.

Grotesques are large abominations who are made with whatever body parts that are found. Created by the twisted dark elf alchemists, these monsters are pumped with toxins that only increases the Grotesques angry and strength. Wielding huge wicked swords of darkness and horror.

Dire Sha Nkas Re the trickiest of enemies. They are masters of disguise and will infiltrate a vase all but with their daggers and their harlequin mask.

Spirit-Sear Zanxsar is a dark elf wizard who rides on a three eyed raven. Zanxsar sits on a throne connected to a building that spawns the enemies. He wields a black disoriented staff which contains a lime green emerald at the front.


Entry 8 wrote:Psionic Family: Deep within the recesses of their great temples, the Psions hone their telepathic powers. Always accepting new trainees, the have a wide variety of dangerous mental abilities, from hypnosis to teleportation. They and their leader are poised to conquer the Kingdom, and now, they must be stopped.

Psionic Trainee- Training to be master psions, they have only the most basic of abilities. Despite this, they are quite fierce with the scimitars the wield!
Health: 200
Speed: Medium
Damage: 16-28
Armor: None
Magic Armor: Medium
Abilities: Psychic Shield
Lives Taken: 1

Psionic Warrior- Their psychic powers and mastery of telekinesis make them dangerous fighters, and the bulk of the psion army.
Health: 360
Speed: Slow
Damage- 12-36
Armor: None
Magic Armor: Medium
Abilities: Ranged Attack, Psychic Lift
Lives Taken: 1

Psionic Hypnotist- Although physically weak, they can control the minds of others, turning your own soldiers against you!
Health: 150
Speed: Medium
Damage- 5-15
Armor: Low
Magic Armor: Low
Abilities: Psychic Shield, Hypnotize
Lives Taken: 2

Thoughtform- A powerful, semi-illusory phantasm, with the power to pull attacks onto itself.
Health: 1200
Speed: Slow
Damage- 50-80
Armor: None
Magic Armor: None
Abilities: AoE attack, Dangerous Form, Phantasm
Lives Taken: 3

Psionic Transporter- This villain has mastered the ability to teleport, and puts it to good use, moving himself, his allies, and your own soldiers!
Health: 550
Speed: Slow
Damage: 12-20
Armor: Medium
Magic Armor: None
Abilities: Warp, Summon, Blink
Lives Taken: 1

Psionic Master- The ultimate master of psychic abilities, they have incredible power, and are very dangerous.
Health: 840
Speed: Slow
Damage- 34-42
Armor: None
Magic Armor: High
Abilities: Ranged AoE Attack, (as in, he has a ranged attack that deals AoE damage) Psychic Lift, Shutdown
Lives Taken: 3

The Great Mind (BOSS)- Leader of the Psions, his mental powers are so incredible, he can form a giant phantasm around himself for protection.
Health: 8000
Speed: Slow
Damage: 150-300
Armor: None
Magic Armor: None
Abilities- Massive AoE attack (hits every single soldier you have), Phantasm, Translocation
Lives Taken: 20

Ability Descriptions
Psychic Shield- When this character reaches half health, their Armor is increased to the next level. (Used by: Psionic Trainee, Psionic Hypnotist)

Psychic Lift- When this character reaches half health, they become a Flying enemy, levitating into the air. (Used by: Psionic Warrior, Psionic Master)

Hypnotize- Turn one of your soldiers into an enemy. They will attack your soldiers, and march towards your exit, taking one life. Cannot effect heroes. (Used by: Psionic Hypnotist)

Dangerous Form- For a short time, this enemy is considered more dangerous than any other, and all warriors and towers will target it for as long as this is active. If more than one is active at a time, attention will be split. (Used by: Thoughtform)

Phantasm- All non-magical attacks have a 50% chance of missing. (Used by: Thoughtform, The Great Mind)

Warp- Teleport a soldier to a random spot on the path, generally away from enemies. (Used by: Psionic Transporter)

Summon- Teleport allies into the space in front of the user. Can summon Trainees, Warriors, or Hypnotists. (Used by: Psionic Transporter)

Blink- When this enemy reaches half health, they will teleport forward a short distance. (Used by: Psionic Transporter)

Shutdown- Prevent a tower from doing anything until the spell is removed. Spell can be removed by repeatedly tapping the tower. (Used by: Psionic Master)

Translocation- Temporarily switch the locations of two towers. (Used by: The Great Mind)


Entry 9 wrote:DARK ELVES
The Dark Elves have silver hair and have dark grey skin.

BLADEDANCER

Costs 1 Life
Low Armor
Medium Magic Resistance
Medium Damage
Fast Attack Speed
Fast Movement Speed
Can Turn Invisible

Looks: The Bladedancer wears silver armor and a black tunic. He wields two large daggers for weapons.

SENTINEL

Costs 2 Lives
Heavy Armor
Medium Magic Resistance
High Health
High Damage
Average Attack Speed
Slow Movement Speed
Can Impale Units Causing Them To Bleed

Looks: The Sentinel wears large pieces of silver armor and has a black skirt, he uses a large spear.

SPLITTER

Costs 1 Life
Low Armor
Medium Magic Resistance
Average Health
High Damage
Average Attack Speed
Fast Movement Speed
Ranged Attack
Can Create A Duplicates

Looks: Splitters wear a black cloaks and use throwing knives.

HUNTER

Costs 1 Life
Low Armor
Medium Magic Resistance
Average Health
Medium Damage
Fast Attack Speed
Fast Movement Speed
Ranged Attack
Can Turn Invisible

Looks: Hunters wear black tunics and black capes, they use longbows for weapons.

MYSTIC

Costs 3 Lives
No Armor
High Magic Resistance
Average Health
High Damage
Very Slow Attack Speed
Slow Movement Speed
Ranged Attack
Can Teleport
High Magic Resistance Aura

Looks: The Mystic wears black and purple robes and uses a black staff with a purple stone on top of it.

SKES'KRA (Boss)

Costs 20 Lives
No Armor
No Magic Resistance
Extremely High Health
Very High Damage
Slow Attack Speed
Slow Movement Speed
Poisonous Attack, And Ranged Poisonous Area Attack (With a cooldown)
Can Sting Enemies Turning them into Spider/Human Hybrids

Looks: Skes'Kra was once the king of the Dark Elves, but he was mysteriously cursed and turned into a spider, the Mystics did the best they could, but they couldn't make him entirely Dark Elf again, instead he was half Dark Elf, and half giant spider, he has purple markings on his back.
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Re: Fanmade Enemies Contest [Voting]

by mastermoo123 » Fri Jul 26, 2013 11:15 pm

Can we vote for ourselves ? :D

*I got bored waiting for someone to reply so I just didn't vote for myself I assumed it was the best thing to do
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Re: Fanmade Enemies Contest [Voting]

by LordMarshmellow » Fri Jul 26, 2013 11:37 pm

I voted the Raikan they seemed cool and original . I can defiantly imagin them in the game it would be good since it forces you to use barracks ( against the sappers ) while at the same time having the Petards and Centaurs that are designed against the barracks . You also can't spam magic towers since the magesouls have high magic resistance . The Boss seemed very interesting I assumed ( since he has a gargantuan Hammer ) he will be able to smash the ground doing damage / possibly disabling towers . I found spamming Templars / Paladins was a good way to keep a boss at one point for ages but since Rahkmah can summon spirits of war to fight the Templars / Paladins for him that would solve this problem .

*I didn't enter so I cant vote for myself
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Re: Fanmade Enemies Contest [Voting]

by BubblesMaster » Sat Jul 27, 2013 12:37 am

It's finally up! let the games begin!
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Re: Fanmade Enemies Contest [Voting]

by BubblesMaster » Sat Jul 27, 2013 12:40 am

So, the people who entered can vote too? I didn't know that. Also, it says you can vote two times. And why can't we see the results so far? Are we not allowed until the ending, and like mastermoo asked, can we vote for ourselves? That sounds wrong so I'm not going to, any help will be appreciated!
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Re: Fanmade Enemies Contest [Voting]

by BubblesMaster » Sat Jul 27, 2013 12:40 am

Crap, there's another dark elf entry???
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Re: Fanmade Enemies Contest [Voting]

by BubblesMaster » Sat Jul 27, 2013 12:42 am

Um.... my entry isn't here, hall???
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Re: Fanmade Enemies Contest [Voting]

by TheHallMonitor » Sat Jul 27, 2013 12:48 am

Sorry 'bout that. I'll remake the poll.
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Re: Fanmade Enemies Contest [Voting]

by Cheesecake » Sat Jul 27, 2013 2:02 am

Hall, I thought you said you were including everything... Where's my little story thing? :(
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Re: Fanmade Enemies Contest [Voting]

by YourNewOverlord » Sat Jul 27, 2013 2:24 am

Bubbles, there's a little "view results" button under the poll that lets you see the results.
So what'd I miss?
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Re: Fanmade Enemies Contest [Voting]

by BubblesMaster » Sat Jul 27, 2013 3:24 am

YourNewOverlord wrote:Bubbles, there's a little "view results" button under the poll that lets you see the results.

Uh..... there's really nothing there, can some one help? I can't see the results, and now the little button isn't showing, this might be bad.
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Re: Fanmade Enemies Contest [Voting]

by truteal » Sat Jul 27, 2013 3:26 am

mastermoo123 wrote:Can we vote for ourselves ? :D



Yes, but it would be very unclassy to do so
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Re: Fanmade Enemies Contest [Voting]

by BubblesMaster » Sat Jul 27, 2013 3:29 am

truteal wrote:
mastermoo123 wrote:Can we vote for ourselves ? :D



Yes, but it would be very unclassy to do so

Agreed.
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Re: Fanmade Enemies Contest [Voting]

by BubblesMaster » Sat Jul 27, 2013 3:35 am

Can we really do a second vote?
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Re: Fanmade Enemies Contest [Voting]

by YourNewOverlord » Sat Jul 27, 2013 4:25 am

Well, once you vote, you should be able to see the results, at the very least. (And yes, you pick two options.)
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Re: Fanmade Enemies Contest [Voting]

by arcanegimli » Sat Jul 27, 2013 8:17 am

mastermoo123 wrote:Can we vote for ourselves ? :D

*I got bored waiting for someone to reply so I just didn't vote for myself I assumed it was the best thing to do

which entry were you?
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Re: Fanmade Enemies Contest [Voting]

by mastermoo123 » Sat Jul 27, 2013 9:09 am

For reasons of gentlemanlyness / gentlewomenlyness we shall not vote for ourselves agreed ?
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Re: Fanmade Enemies Contest [Voting]

by mastermoo123 » Sat Jul 27, 2013 10:07 am

Teh raikan are wolfmen
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Re: Fanmade Enemies Contest [Voting]

by BubblesMaster » Sat Jul 27, 2013 3:25 pm

This sucks, everyone's voting and mine isn't up there :cry:
also, I only voted one before I hit confirm (or whatever it is) so now I'm stuck with just one vote, this totally sucks for me. :cry: :cry: :cry:
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Re: Fanmade Enemies Contest [Voting]

by TheHallMonitor » Sat Jul 27, 2013 4:49 pm

*Poll has been remade (with Bubble's entry in this time)
*Cheesecake's description added
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