SilasLock wrote:kevin32 wrote:At some point the issue of towers will need to be addressed. How will the story unfold so that players experience tower-defense? Or is this more of a character-driven game? What kind of battles can we expect to see in this RPG?
There are no towers. You can join different factions and become an archer character, but you don't ever enter a tower and shoot enemies from it. This is a character driven experience, not a tower defense in any way.
As for battles, I wrote up on them in the combat section. Think a cross between Final Fantasy 1 and Mario and Luigi Superstar Saga, with many added twists.
I'm not on rpg videogames, you may want to know solo rpg text adventures aka gamebooks, there are programs to design these games without programming, it could be useful to see in action some ideas about what a rpg based on kr might be, I recall there was an amateur gamebook using some kind of towers placement strategy, let me find it..
Edit :
This one, I haven't played it but seems like it could give you a few ideas
http://www.lloydofgamebooks.com/2011/11 ... athol.htmlAn this software to design gamebooks looks good
http://www.divinegames.it/#book-index