Okay, first of all this isn't just copy and paste I rewrote all of this. Some sections may not be included for certain towers, if not that means that information was not included.
ANNNND WE HAVE OUR CONTESTANTS!
-SilasLock
-Daver35
-RaZoR LeAf
-YourNewOverlord
-deoxsis12
-NomadHero
ANNNND WE HAVE THE WINNERS!
-Cheesecake
Okay here are the towers. Free pickles to anyone who votes for me.
ENTRY 1
Upgrades from Holy Order (Yeah, now you all instantly know who made this one )
TOWER 1: Crusader Academy
Build cost: 380
Health: 250
Melee attack: 40-60 Physical
Phys. Armour: High
Mag. Armour: None
Ranged attack: None
Description: These mighty warriors are the ultimate authority in the land. Upholders of justice and law, they can outfight nigh any opponent.
Appearance: A castle similar to the Holy Order with a golden roof and a pentagram symbol engraved on top if it. The crusaders themselves wear silvery-blue armor with symbols engraves in gold and a golden trim.
Abilities:
1. Masterful dispatch
-Every attack has an 8/12/18% chance of becoming a Dispatch, dealing 500 true damage. Costs 400/500/500
2. Heroic death
-When a crusader is killed all nearby soldiers recieve a morale boost and regain 50 health. Costs 300
3. Holy blessing
-For a period of 5/6 seconds crusaders will deal area damage with every hit. 50/45 second charge time.Costs 700/600
TOWER 2: Cleric Mosque
Build cost: 320
Health: 70
Melee attack: 1-5 Physical
Phys. Armour: None
Mag. Armour: Low
Ranged attack: 20-40 Magical
Description: Chosen enforcers of their god’s will, these powerful priests command devastating magic to unleash upon your enemies and heal your own.
Appearance: The tower appears to be a church inlaid with white and gold, with a large spire with a church bell on the side facing the player. The building is adorned with stained glass windows. It is made out of bricks. The clerics themselves wear billowing white and gold tunics, as well as crown-shaped helmets. They carry large maces comparable to the size of wizard staves.
BONUS SKILL: Clerics have an aura that regenerates their health and that on nearby units by 5/second(effect can stack). Ranged attacks deal magic splash damage (1-3). Ranged attacks have a 3% chance to banish(instakill) demonic enemies in area of effect.
Abilities:
1. Smite
-Multiplies all damage done to undead enemies(skeletons, swamp mutants, ect) by 5/10/15. Costs 250/200/200
2. Martial training
-Increases cleric health to 110/130/170 and increases damage to 3-7/4-9/5-11. Costs 180/180/210
3. Sacred curse
-Shatters a portion of enemy magic resistance with every hit. Costs 220
ENTRY 2
Upgrades from Barbarian Hall
TOWER 1: Cavalry Fort
Build cost: 300
Health: 350
Melee attack: 28-46 Physical
Phys. Armour: Low
Mag. Armour: None
Ranged attack: 28-46 Physical
Description: These cavalry soldiers, equipped with sabers and a Winchester rifle, will fill the enemies with bullets in no time.
Appearance: This
Abilities:
1. Quick aim
-Increases fire rate by 1.5x/2x/3x. Costs 200/100/100
2. Keen eye
-Increases soldier attack range to 285/305/325 and gives the cavalry soldiers a critical damage chance of 33/50/66%. Costs 150/75/75
3. Charge!
-Summons the cavalry general riding a horse to charge forward and attack enemies. Stats: 500 health, low armor, 35-50 physical melee damage, no ranged attack. Costs 350
TOWER 2: Samurai Temple
Build cost: 300
Health: 300
Melee attack: 26-38 Physical
Phys. Armour: Medium
Mag. Armour: None
Ranged attack: None
Description: Deadly warriors trained for the war, their attacks have a chance to ignore enemy's physical armor
Appearance: Powerful armored samurais clad in shiny red armour, wielding razor-sharp katanas.
BONUS SKILL: Attacks have a chance to ignore enemy armour.
Abilities:
1. Hoshi
-Special sword technique that deals 30-50/60-100/85-150 area damage and ignores armour.Costs 250/125/125
2. Bushido
-Increases samurai damage by 15/25/40 when samurai health is under 15/30/50%. Costs 300/150/150
3. Yumi
-Samurais get a ranged bow that deals 35-50/50-65/65-80 damage. Costs 300/100/100
ENTRY 3
Upgrades from 400mm Big Bertha
TOWER 1: Tsar Cannon
Build cost: 550
Damage: 100-200
Fire rate: Very slow
Range: Long
Description: The biggest, most dangerous, scariest, and MIGHTIEST cannon ever built!
Appearance: The Tsar Cannon appearance is similar to the Big Bertha, but it is slimmed down, with a heavier base and a taller body. Two dwarfs control it from the metal part of the base, pulling a level whenever a bomb fires.
BONUS SKILL: This target has a rally point, which is where the cannon will shoot. The bombs are grapeshot, which gives it a scattered damage effect.
Abilities:
1. Target sytems
-Extends targeting range by 25/50/75%
2. Reload!
-Decreases reload speed to 15/10 seconds
TOWER 2: Wyvern's Nest
Build cost: 500
Damage: 150-200
Fire rate: Fast
Range: EVERYTHINNNNNG
Description: Fear the breath of the dragon, for it will engulf you!
Appearance: The Wyvern's Nest is a missile turret with six compartments. A single dwarf mans a control panel on the side, pulling different levers, launching different missiles.
BONUS SKILL: The Wyvern's Nest fires a homing missile targeting high-priority targets, such as those with high health and large groups of enemies. It can target enemies wherever they are on the map, including areas where they cannot be seen, as well as tergeting enemies with invisibility powers.
Abilities:
1. Dragon storm
-Fires a barrage of six missiles with a cooldown of 21/18/15 seconds.
2. White smoke
-Each time a missile is launched a puff of smoke is created around the tower dealing 40/50 damage to enemies to all enemies near the tower
ENTRY 4
Upgrades from Tesla x104
TOWER 1: Atmospheric Controller V13
Build cost: 400
Damage: 45-90
Fire rate: Medium
Range: High
Description: A new, highly experimental tower that can control the very weather to damage and hinder enemies.
BONUS SKILL: Tower's attacks chain to other enemies, attacking 5 enemies with each hit
Abilities:
1. Thunderstorm
-The Atmostpheric Controller generates 1/2/3 thunderstorms. Enemies struck by lightning take 10-15/20-30 damage. Thunderstorm range increases with each level, level 3 thunderstorm slows enemies under the storms. Costs 200/150/150
2. Vortex Generator
-Pulls 5/7/9 enemies to a specific point on the map, dealing 10/15/20 damage per second. Lasts 5/6/7 seconds. Costs 250/125/125
TOWER 2: Ultimax Laser Cannon
Build cost: 500
Damage: 250-500
Fire rate: Once every 60 seconds
Range: Covers entire map with a low range of medium
Description: The greatest innovation the dwarves have ever produced, it deals incredibly high damage, at the cost of a very slow recharge.
BONUS SKILL: Attacks have a very large AoE.
Abilities:
1. Energy drain
-Creates tendrils of energy to attack 5/5/10 enemies at once for 1-10/1-15/5-20 damage per second as well as increasing the tower's attack speed. Second level increases range. Costs 200/200/200.
2. Blaster Drone
-Summons a flying drone with a slow/slow/medium attack speed that deals 50-70/55-80/60-90 damage. Drone has a range of medium/high and a rally range of medium/high. Costs 250/100/100
ENTRY 5
Upgrades from Battle Mecha T2000
TOWER 1: Clockwork Golem
Damage: 120-146
Fire rate: Slow
Range: High
Description: A new, highly experimental tower that can control the very weather to damage and hinder enemies.
BONUS SKILL: Attacks fire two bombs at once, AoE damage
Abilities:
1. Rocket fist
-Fires rockets all over the screen
2. Roadkill
-When moved the Clockwork Golem crushes enemies, dealing great damage
TOWER 2: Dwarven Mechablader
Health: 2000
Damage: 63-97
Armor: High Physical
Description: A exoskeleton wearing dwarf that can slice faster then you can say blackthorne, it's blades smash into the ground damaging all enemies around the impact.
BONUS SKILL: AoE damage, can block multiple enemies
Abilities:
1. UPGRADE!
-Increases attack speed, health, and attacks deal true damage
2. Art of combat
- Dwarven Mechablader can preform combo attacks
ENTRY 6
Upgrades for Barbarian Mead Hall
1. Shrine of the Dragon Warriors
Description: The Dragon Warriors are a fierce group of fighters who worship dragons. They train in a special fighting style, making them a versatile and deadly force on the battlefield. They also have many tattoos on their chest, symbolizing the Four Ancient Dragons.
Health: 300
Damage: 40-70
Armor: Medium
Attack speed: Slow
Abilities:
1. Fury of Fire
-Using powers of the Ancient Fire Dragon from the Shrine allows the Dragon Warriors to set their swords ablaze, burning enemies for 5/10/20 DPS over 3/6/9 seconds, ignoring armor. Costs 200/150/150
2. Strength of Stone
-Training their skin, muscles and bones to become as tough as rock grants the Dragon warriors extra protection, increasing their armor to High/Great. Costs 200/200
3. Speed of Sound
-Mastering the fighting style of the Father of all Ancient dragons, the great Sonic dragon, the Dragon Warriors attack speed increases to Average/Fast, and gives them the speed to have a 20/30% chance to dodge enemy attacks. Costs 400/350
2. Magical Oak
Description: The Magical Oak if just a regular tree, but a group of shamans have empowered it giving it plenty of magical power. The shamans are a group of shape-shifters that control nature, using it for good to help in the battle against evil. They live in the base of the very large oak tree.
Health: 250
Damage: 40
Armor: None
Attack speed: Slow
BONUS SKILL: When a Shaman engages an enemy he uses his powes to transform into an animal to defeat his foes.*
Abilities:
1. Advanced transformation
The shaman transforms into more powerful animals.* Costs 200/200/200
2. Aerial evolution
The shaman gains new powers to transform into flying/swimming animals.* Costs 150/100
3. Magical healing
The shaman uses his powers to increase his animal's ability in combat, granting the animal low armor, low magic resistance, and a life regeneration of 2/3/4 per second(These stats only apply while in combat) Costs 250/150/150
*SHAMAN ANIMAL LIST
Note: Starting animals all have 1.5x health and damage, lv 1 animals have 2x health and damage, lv 2 animals have 2.5x health and damage, and lv 3 animals have 3x health and damage.
Notenote: Starting animal is the shaman's first animal without any upgrades to lv. 1,2,3 animals.
LAND ANIMALS
Starting animal: Wolf
Lv. 1 animal: Lion
Lv. 2 animal: Cave bear
Lv. 3 animal: Elephant
AIR ANIMALS
Starting animal: Griffin
Lv. 1 animal: Dragon
Lv. 2 animal: Phoenix
Lv. 3 animal: Roc
SEA ANIMALS
Starting animal: Anglerfish
Lv. 1 animal: Orca whale
Lv. 2 animal: The giant thing on this box (Called a Shadow Snapper)
Lv. 3 animal: Megalodon
ENTRY 7
Upgrades from Sorcerer Mage
TOWER 1: Underworld Spire
Damage: More than Sorcerer Tower
Description: A evil warlock sits on this dark spire that exists in both the physical world and in the underworld
BONUS SKILL: Each hit removes a portion of enemy armor (Less than the Sorcerer Tower's debuff)
Abilities:
1. Demonic chains
-Underworld Spire summons 5/10/15 chains that can slow enemies for 10/12/15%. Chain effects stack. 10 second cooldown
2. Brimstone spawn
-Curses 3/4/5 enemies to explode on death, dealing 50-55/55-60/60-65 damage. 20 second cooldown
TOWER 2: Heaven's Reach
Damage: None
Description: A tall immaculate tower that reaches to the heavens above
BONUS SKILL: Each hit removes a portion of enemy armor (Slightly more than the Sorcerer's debuff), as well as a small DoT
Abilities:
1. Purge
-Sanctifies 1/2/3 enemies with 10-200/10-500/10-999 and makes them good guys
2. Divine intervention
-Summons an army of 5/7/10 angels that swoop down on your enemies 3/4/5 times, dealing 20-40/30-50/40-60 damage.
AAAAND there you have it. Vote for whichever tower you think is the best.