Upgrade ideas

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Upgrade ideas

by truteal » Tue Oct 08, 2013 9:32 am

Lets put those Surplus stars to good use!

Fantastic Four: Lets you have four warriors at a time (instead of three)
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Re: Upgrade ideas

by tiger_deF » Tue Oct 08, 2013 10:17 am

Berserk- soldiers do'3x the damage for.10 seconds when attacked

Extreme Accuracy- archer never miss shots

Beast Tamer- reinforcements can tame one wulf to attack for them.
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Re: Upgrade ideas

by MechaNecromancer » Tue Oct 08, 2013 5:28 pm

Artillery gets a dwarf gunner that shots enemies like Bolin(the dwarf hero)
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Re: Upgrade ideas

by SilasLock » Wed Oct 09, 2013 12:28 am

Perhaps to unlock the option of purchasing these?

viewtopic.php?f=12&t=3968
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Re: Upgrade ideas

by RaZoR LeAf » Wed Oct 09, 2013 8:33 pm

Maybe have some of the Upgrades from KR that aren't in KRF.

Spiked Armour - Soldier's and Reinforcements spiked armour deals damage to the attacker
Slow Curse - Magic Attacks slow enemies to half speed for a moment

I'd also like to see

Poison Tip - Arrows and Axes have a chance of poisoning foes
Elemental - Reinforcements have an Elemental as a team mate.
Gold Digger - Tower build costs reduced by 50%

It would be clever if there were more upgrades than stars, after you filled the standard set. So no matter how many stars you have, you can't get ALL of the upgrades at once, and you have to pick and choose. And you only have access to the extra upgrades, so long as the standard set is complete. So you can't ignore the Reinforcements block in favour of having prices slashed.
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Re: Upgrade ideas

by Zonoro13 » Wed Oct 09, 2013 8:38 pm

RaZoR LeAf wrote:Poison Tip - Arrows and Axes have a chance of poisoning foes
Elemental - Reinforcements have an Elemental as a team mate.
Gold Digger - Tower build costs reduced by 50%

This is the most OP thing I have ever heard.
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Re: Upgrade ideas

by SilasLock » Wed Oct 09, 2013 8:45 pm

Zonoro13 wrote:
RaZoR LeAf wrote:Poison Tip - Arrows and Axes have a chance of poisoning foes
Elemental - Reinforcements have an Elemental as a team mate.
Gold Digger - Tower build costs reduced by 50%

This is the most OP thing I have ever heard.


Agreed. Maybe reduce tower costs by 1%, have a 2% chance on every reinforcement summoning to get an earth elemental, and-- actually, the arrows and axes poison isn't that overpowered, as long as its a small chance. :)
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Re: Upgrade ideas

by RaZoR LeAf » Wed Oct 09, 2013 9:52 pm

Would they be OP if I added this:

Poison Tip - Arrows and Axes have a chance of poisoning foes (10 stars)
Elemental - Reinforcements have an Elemental as a team mate. (10 stars)
Gold Digger - Tower build costs reduced by 50% (20 stars)
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Re: Upgrade ideas

by Zonoro13 » Wed Oct 09, 2013 9:56 pm

Yes. Scratching together enough stars for gold digger means the game is ridiculouly easy.
Without it: Watching your reinforcements scramble to help assassins kill immortals.
With it: Watching two fully upgraded assassins destroy everything.
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Re: Upgrade ideas

by RaZoR LeAf » Wed Oct 09, 2013 10:26 pm

Zonoro13 wrote:Yes. Scratching together enough stars for gold digger means the game is ridiculouly easy.
Without it: Watching your reinforcements scramble to help assassins kill immortals.
With it: Watching two fully upgraded assassins destroy everything.


I meant only the initial build cost, not every cost. So a Barracks tower only costs 35 to build, but all the other upgrades cost the same. Placing the tower is cheaper, and lets you get more down quicker, but building them up still costs.
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Re: Upgrade ideas

by SilasLock » Wed Oct 09, 2013 10:31 pm

RaZoR LeAf wrote:
Zonoro13 wrote:Yes. Scratching together enough stars for gold digger means the game is ridiculouly easy.
Without it: Watching your reinforcements scramble to help assassins kill immortals.
With it: Watching two fully upgraded assassins destroy everything.


I meant only the initial build cost, not every cost. So a Barracks tower only costs 35 to build, but all the other upgrades cost the same. Placing the tower is cheaper, and lets you get more down quicker, but building them up still costs.


Ooooooh. That's not nearly as OP as I thought. And for twenty stars, the drain on your other abilities is balance enough. Sorry I misunderstood you. :oops: ;)
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Re: Upgrade ideas

by Zonoro13 » Wed Oct 09, 2013 11:00 pm

RaZoR LeAf wrote:
Zonoro13 wrote:Yes. Scratching together enough stars for gold digger means the game is ridiculouly easy.
Without it: Watching your reinforcements scramble to help assassins kill immortals.
With it: Watching two fully upgraded assassins destroy everything.


I meant only the initial build cost, not every cost. So a Barracks tower only costs 35 to build, but all the other upgrades cost the same. Placing the tower is cheaper, and lets you get more down quicker, but building them up still costs.

I had this thought, but then I realized that would make my argument invalid. So I ignored it. I guess it is a good idea this way, to make early waves easier. :P
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