OLD IDEAS
- [+] SPOILER
- My first hero is a monk
He was a great warrior meditating all the time when his monastery was attacked by pirates
His home burnt down and his teachers killed. he wanders the land searching for his mentors and their supposed killers as he thinks one or two of them are still living today. He goes by the name of Galafry, Galafry Swiftstrike
appearance: A bold monk with no armor except a cloak he carries a staff and 2 deadly magic javelins gifted to him which are pinpoint accurate and always return.
Level 10
Damage: 40-55
Health: 350
Armor: None
Fire Rate: quick
Respawn: 30 sec
Secondary: 20% chance to stop armor for 3 hits (enemies)
abilities:
Javelin throw: he throws a rellow(red and yellow) javelin which hits an enemy ignoring physical armor. 50-60/55-60/58-67
Call on the monastery: he summons monks with staffs. 50/55/60 health, disappear after 20/21/22 secs, reduces damage done to Galafry by 50% cooldown 18/17/16 secs
Holy recital: lights swirl around him enhancing his attack and allowing him to heal while battling (10 health per enemy killed)
Intense speed (passive): he has a 60% chance to run at the speed of a worg before attacking afar away enemy +10/20/30 % damage
Vengeance strike: has a 10% chance to do double damage after hit by an attack. 30% chance if the enemy is on a map with water (they could be pirates!!)
an elf hero (hope you like this Finwer )
Finella Riftheart
http://postimg.org/image/o9k643ort/
She came from an elf village strong and beautiful her parents were savaged by the evil overlord lord Malagar and she vowed vengeance. Leaving her homeland she went south many miles and found Hammerhold. There she learnt that not only she had lost family but many others too. She then on decided that she would fight for good in the name of her parents. She is armed with a bow a two sided sword and a bit of elf magic.
Level 10
Damage: ranged 25-35 melee 23-35
Health: 370
Armor: low
Fire Rate: very quick
Respawn: 25 sec
Secondary: She can lower the fire rate of enemy ranged units by 25%
Abilities:
Bear trap:
Spell of life: templar’s nearby always come back to life but with 10/30/50% health
Call of the earth: a tree elemental comes to aid you. Health 250/300/350 attack dmg 30-40 speed slow armor high
Bog burst: turns an area into bog which drags down and kills 1/2 enemy (not bosses) and slows down other enemies10/20/30%
Trapper Joe
He was a hunter. A great hunter he trapped many creatures and now wants to trap the most fearsome creatures in the land so he joined the linera's best soldiers in the pursuit of monsters.
Level 10
Damage: ranged 2-5 melee 20-35
Health: 450
Armor: med
Fire Rate: ranged med melee slow
Respawn: 35 sec
Secondary: 10% percent chance to heal troops if killed 1 or more enemies with a ability
Bear trap: 1/2/2 bear traps snap on enemies dealing 5/5/10 dot and slowing them down by 5/10/15% reload 15 sec
Blowpipe poison (passive): he has a 10/20/30% to deal 2/2/3 times dmg with his ranged blowpipe and 2/3/5 dot
Elephant pit: an instakill for enemies up to 500/1000/2000 health reload 25/20/15secs
Vine/rope trap: picks up 1/2/3 enemies for 5/6/7secs reload 13secs
Lock Bolt (tribute to Silas)
He is an archengineer. One of the best in his land he came here on a boat and realted to us his journeys. His homeland almost destroyed he wanted to help others in need of a fine warrior to save their lands and protect the young and weak and innocent.
Level 10
Damage: melee 32-48
Health: 340
Armor: high
Fire Rate: melee slow
Respawn: 20 sec
Secondary: 1% percent chance to blast nearest enemy with lightning 50-350dmg
Wall: a wall that stops enemies advancing and returns damage. Health 100/200/250 dmg return 0/0/25% cooldown 25/20/10
Acid tower: he builds an acid tower which does 10/15/15 splash damage and dot 3/5/8
Lightning: after 35/30/25 secs he blasts everything with lightning dealing 50/60/75dmg and stun for 0/0/1sec
Reinforcements: summons 1/3/5 warriors who have (each one is randomly determined):
Archer: range med-high attack 10/11/13 armor low health 50 (20% chance)
Foot soldier: melee dmg 10/10/15 armor med health 75 (55%chance)
Pike man: range low melee + range dmg 10/10/13 armor med health 70/80/85(20% chance)
Cavalry: melee 20/25/28 armor high health 100/110/125(5% chance)
Darus Nightingale
Shape shifting is a gift only given to that one special person every millennia. They never truly die and always respawn. Darus is among those who have this special gift, it runs in his family he can talk to nature and become it. Most feared of the tribal clans he was exiled because of fear of him. He created creatures that could also shape shift at will and they serve him as underlings. He wants revenge and to get it he has joined your troops!
Level 10
Damage: melee 40-57
Health: 470
Armor: high
Fire Rate: melee slow
Respawn: 35 sec
Secondary: 5% percent chance to spawn 3 of the weakest troops on the map to your side.
shift(passive): he changes into the enemy he is battling with his norm stats unless the enemies stat is higher then it changes into that. e.g 40-57 is beaten by 60 so his melee changes to 60 done for every stat.
minions: he summons 1/2/5 underlings who transform into the nearest enemy with a quarter/ a third / a half of their stats.
Clawed slash: his arms turn into claws that deal dot 5/6/10 cooldown 10/8/5
Knowledge of beasts: transforms his minions into more powerful beasts and summons 2(minions)
(Each one is randomly determined):
Saber tooth: 40/45/50 health no armor dmg melee 20-30/20-30/35-45 (57/56/50% chance)
Cyclops: melee dmg 10/15/18 armor low health 70/75/80 (20%chance)
Gryphon: range low melee + range dmg 15/17/22 armor med health 50/60/65(20% chance)
Phoenix: health 50/55/60 armor none area dmg 10(heat) melee dmg 20-23 reincarnation 5-10 secs(3/4/10% chance)
Gurgleshark Abyssmire( nickname Shark)
A freak accident with alien radiation caused shark to stop being a hammerhead and start being a half shark with legs in the waters near the frontiers. His parents were captured and helpless to stop them because of inferior strength. Training night and day he vowed revenge on the tribesmen and joined your army to get them!
Weapons: 2 gold tridents and some mini 2 sided tridents which he throws like boomerangs
Level 10
Damage: melee 20-33 ranged 15-19
Health: 255
Range: small
Armor: low
Fire Rate: high for both
Respawn: 28 sec
Secondary: heals near water 10 health per second if not battling 5 per 2 secs if battling
Bubbles: he traps enemies in 1/2/3 bubbles which shrink and suffocate the target. (gorillon sized enemies take 2 bubbles)
Splash: he creates a water pool which lasts for 5/8/10secs slowing enemies by 25/50/65% and activating his secondary.
Rain of power: a rain drizzles down healing your troops by 10% health and increasing towers range for the amount of time there is water on the field.(includes splash and pool of life)
Pool of life: a magical pool that stays on the field for30/40/50secs disabling magic nearby and it summons a abyss warrior every 10 secs
Abyss warrior: health 50 dmg 30-35 armor med attack rate slow
Etheriander Vieler( nickname Therian)
an anti magician born with a power so strong no magicians can stop it with magic. Realizing his great value and power Therian joined the army quickly advancing to general.
Level 10
Damage: melee 10-45
Health: 350
Armor: high
Fire Rate: med
Respawn: 45 sec
Secondary: negates effects of enemies he is battling (not bosses)
Anti magic zone: he creates a zone where magic can't be used and magic enemies lose 5/6/8 hp per second cooldown 10/8/7
Armor down: he reduces magical armor of enemies nearby by 50/75/100%. cooldown 20/18/13
Steel up: he increases armor of nearby units on your side to high and increases their health by 50 cooldown15/14/12
reinforcement of the army: summons 1/3/5 extra troops from a Level 1/2/4 barracks which follow him (can't use higher Level troops than available e.g cant summon Level 2 or higher troops on map one)
Half head harry
A dead wizard
Level 10
Damage: melee 0-5
Health: 10
Armor: low
Fire Rate: med
Respawn: 80 sec
Secondary: is immune to all attacks
Witchcraft: he pauses the game for 10 secs letting you click enemies doing 50dg per click
Pushover: he pushes an enemy off the map
Black magic: he makes 3 enemy units work for you
Steve: summons a monkey that shouts Steve distracting enemy units and stunning them for10+ secs
Toxceron Acidious
A scientist gone mad. Captured in a cell he was slowly reformed. As a test to see if he deserves freedom the jailers put him in your army. He controls toxic waste and things like that he is partly toxic and has a suit with toxic claws.
Level 10
Damage: melee 50-65 ranged 10-15
Health: 750
Armor: high
Fire Rate: slow
Respawn: 55 sec
Secondary: every enemy he attacks gets dot 5-15 and damage to him from toxic heals instead of damaging
Puddles: 1/2/2 puddles of toxic water appear on the map damaging everything for 5/7/10per second (your troops as well)
toxic barrage: fires a cannon of toxicity in a pure form towards your cursor does 100dmg and 5 dot
I control the waste: He summons 2 radioactive creatures that guard 2 spots of your choice (have hero icons) health 2000 dmg 0-10 dot 5 armor low
Toxic burst: when he dies he explodes dealing a instakill to any enemies that killed him or where nearby (he gives your troops a toxic antidote it’s in his sock)
Aaron Regalin
A paladin, templar, barbarian and assassin. The most respected of each of the guilds he has started his own. it is called the masters of combat. Only an elite few are chosen and only some pass. As leader and founder he is a match and can’t be beat by any of our soldiers.
Level 10
Damage: melee 75-80 ranged 54-62(max barbskill)
Health: 1500
Armor: high
Fire Rate: medium
Respawn: 115 sec
Secondary: he can boost damage of nearby troops (our side only) by 5% and lower the enemies by 5%
Everything in brackets is the max for the stat/skill
Path of the barb: learns how to net throw (2 nets) tornado spin (double the damage and eff) and double axes (throws them 2 times as fast)
Paladins path: healing enlightenment (heals250-350health) valorous shield (increases armor a bit and gives him triple speed healing) strike of the holy (250-300dmg)
Assassins prodigy: sneaky strike (50-70 increased chance) picking the pocket (200gold30%chance works with sneaky + return favor!)Return the favor (60%80dmg)
Templar’s techniques: tougher skin (+300health) striking the arteries (has a cool spin round and limb chop off 320dmg 5sec dot) doors of death (80%chance to come back)
Guild wars: summons 1/1/2 of each type of soldier fully not upgraded/upgraded/upgraded
That is op a 10.99 for him I get it free :p
Pyroar Fireheart
A lion man that came from distant lands he can control fire and is a intimidating opponent. He is just and true as the king of a land should be. The beasts serve him loyally with no need for a whip he hates animal cruelty and the savaging of the weak and he dislikes Cronan .he holds 2 double sided swords (a sword with another sword attached underneath and a circle round where you hold it). His ranged weapon of choice is a crossbow or fire. With power, kindness and brute strength he controls the wilderness protecting it from enemies.
http://yugioh.wikia.com/wiki/Number_54:_Lion_Heart
He looks like this guy found him after making this...
Level 10
Damage: melee 40-45 ranged 30-50
Health: 1750
Armor: high
Fire Rate: high
Respawn: 25 sec
Secondary: he can shield himself from attacks and divert them back 2 times stronger 10% chance and can fight 2 enemies at once.
Everything in brackets is the max for the stat/skill
Law of the wilderness: every time Fireheart kills and opponent he eats it and gains health = (3/4) of the killed health
King of beasts: summons (5) beasts which are randomly chosen from:
Fire horse: health 300 attack 30-35 attack rate quick armor low.
Mystic bird: health 1000 attack0-5 attack rate very quick armor low ability: stops all magic from working in a wide radius
Earth armadillo: health 2000 attack 10 attack speed slow armor high ability: increases nearby units armor to high
Changing chameleon: health 10(1500 if abil) attack 5(30 if abil) attack speed slow(fast if abil) armor low ability: if armor is increased then the abil increases other stats.
And then spins his swords reversing ranged attacks and shielding him from all dmg for (5 secs)
Pyroar of the lion: a burst of fire burns the enemies/y he is fighting (300dmg) and stuns all enemies (5secs)
Holy flames: a big area of effect attack with cool effects and golden yellow fire. It stops all magic in the area for (10secs), does (350dmg) and lets Pyroar teleport and doubles his secondary.
Aura of power: he gains a fiery aura that does (15) dot and heals Pyroar constantly (norm healing rate in battle and double outside of battle) it also increases armor of nearby units to high (low area of effect)
That is op a 10.99 for him I get it free :p
Rocky Hardskin
He is an earth elemental trained by his sorcerer to control the earth.
Level 10
Damage: melee 140-220
Health: 3000
Armor: high
Fire Rate: slow
Respawn: 35 sec
Secondary: attacks done to him lower his cool down of abilities a bit
Everything in brackets is the max for the stat/skill
elemental bro's: summons 4 smaller earth elementals: health 600 attack 40-80 speed low armor low
Ravine: instakills 2 strongest enemies on the map (they weigh more so create the ravine)
Sorcerer’s student: turns all nearby enemies (wide AoE) into sheep
I summon the master: turns the nearest mage tower (has to be lvl 3+) into a sorcerer mage
Meacharin Flaxador
A tinkerer. Building mechas were his speciallity. He made many for those who wanted them and also constructed some for our army. He hated being teased about being small and when goblins attacked his village they laughed him off. This was the last straw. arin decided to build his own machine bigger and better he realized he could be tall now! he now goes round the land trying to prove he is the strongest and the tallest.
Level 10
Damage: 10-30
Health: 2350
Armor: high
Fire Rate: high
Respawn: 115 sec
Secondary: ranged attacks don't affect him
Master at missiles: 10 missiles 10-100dmg
Chaos clusters: flying orbs come out of the shoulders and the fly over the area with the most enemies then self destruct turning into cluster bombs
bolts of lightning: 5 bolts of lightning spread round arcing off 4 enemies each and the telsas oh his arms instakill the strongest enemy on the map(damage = telsa's +10)
Radiation smash: he ground smashes crushing any enemies below him and making the map shudder 50 dmg to all units and 10+ gold if a unit that is killed is killed like this.
Fraxion Fourmoth
A centaur. His parents left him at birth to an old forest couple. He grew up with them and when he found out the truth he set off to the frontiers to find his parents on the way with us.
Level 10
Damage: 10-20melee 40-50 ranged
Health: 250
Armor: very high
Fire Rate: high
Respawn: 15 sec
Secondary: any enemy attacking him is stunned for 5 seconds before they attack the first time
Assorted arrows: 5/7/8 arrows are launched they can:
Cluster arrow (a cluster bomb) 50dmg to enemies 100 to the targeted enemy
Hydra a few ropes come out and stop the target from moving for 30 secs
Charger instakills the enemy it hits
Seeker hits enemies 30/40/40 times and does 5 /6/7 damage every time
Multiple shot (passive): he can shoot 2/3/5 enemies at once now
Studded hooves: he does 10/15/20 extra melee dmg
Friendly allies: summons one without/without/ with abils with 50%/70%/100% of their health armor and stats:
Pyroar
Rocky
Shark
Or
Nightingale
Friendly allies is op
An op hero that is almost unstoppable
Baby daisy Lialock
Daughter of the two most beautiful in the lad her beauty is unmatched. Servants rush to her aid and so do the lands finest. She has met Fraxion and some of the other hero's who she refers to as uncles. Still as a baby she is the most adored and feared at the same time. Being a near toddler she has almost met her long life with many adoring fans that want to marry her.
Level 10
Damage: 2-3melee
Health: 50
Amour: low
Fire Rate: low
Respawn: 5 sec
Now you are probably saying she isn't that op but just wait...
Owchie make them stop hurting me uncle (when attacked): summons 1/1/2 of the following(can only be one of them at any given time and no respawns until re called)
Fraxion
Pyroar
Lock bolt
Galafry
Aaron
We will fight for lady Lialocks heart: summons 3/7/10 suitors (last one left gets a hug from a baby)
Suitor damage 50-55 health 750 fire rate high armor high
Beauty has an escort (every respawn or if all escort die): summons 5/10/15 soldiers chance =
(60%) appearance: knight with lance damage 10-20 health 300 armor med
(30%) paladin from holy order with damage 25-30 health 350 armor high
(10%) cavalry melee 25/32/35 armor high health 300/450/550
Now who could hurt this cutie pie: if she is attacked she has a 90% chance of not taking any damage
Sunanra Arecros
An arcane wizard for a father and a sorcerer for a mother. His parents often argued but there was one thing they were set on his wizardication process. Passing at the age of 5 he was a master his parents killed by lord Malagar because they were a threat. He uses his father’s staff and her mother’s newly discovered rune magic to destroy everything that stops him from getting back at the one's that killed his parents.
Level 10
Damage: 45-55 ranged
Health: 1175
Amour: med
Fire Rate: high
Respawn: 20 sec
Secondary: he can deflect magic onto his enemies(20% chance to deflect magic or projectile attacks back)
My mother's pet: summons rocky the elemental hero
Mummy’s magic: turns one enemy into a sheep and 3 into rune's that do 150 damage to the next enemy that walks across them.
Papa’s power: instakills 1/2/3 enemies and teleports the 4 enemies closest to the exit back to the start
What is this wizardcraft: a hypno beam comes from his staff and slows enemies nearby by 75%
Fritzgerald Renrub
The ancient leader of the fire fist. He has trained the elite warriors with capability to be stronger than the rest of his troops and has them as a pesonal escort. Even he needed help against the spirits so he had to retreat to regroup with our army and launch an attack back on the enemy. (can only be used if you have completed the Spirit stages and in the he is used along with another hero.)
Level 10
Damage: 45-60
Health: 1755
Amour: high
Fire Rate: medium-low
Respawn: 25 sec
Secondary: he powers up nearby fire fist troops armor to high
Trained Elites: summons 2/3/4 fire fist warriors with 450 health low armor 30-45 attack with fast attack speed.
Summon the beast: turns into a beast with double all of his stats for 10/11/14seconds
Fire beast summoning: summons 2/3/4 fire beasts(assorted animals) with 150 health and 23-32attack high attack speed
Firey Javalin: he throws a javalin that does 100-300 damage or a 10% chance for an instakill.
Nait Noum
(a hero with no magic)
A large human born with a strange desiese that makes him huge and have rock like hard skin. Abandoned by his parents because of this strange but wonderful desiese he joined the army through the ones that adopted him.
Level 10
Damage: 10-20
Health: 2775
Amour: high
Fire Rate: very slow
Respawn: 50 sec
Secondary: he can turn other troops armor into high with shields and armor.
He's not the only one: summons 2/3/4 blockers who are like him with 2000 health high armor and low damage(1-5) and attack speed.
tactical traps: sets traps near the front of the map which each trap one enemy for (health/10) seconds
glue trap: Plasters the whole path with a sticky glue like gum which slows enemies down by 75% for 10/15/20 seconds.
barricade: He gathers assorted furniture piling it up to create a wall with 1000 health
Ganaloth DeBane
A hunter of dragons and a faithful ally of the kingdom he will only be available in the dragon levels and if you complete them then anywhere. In the dragon levels he will be accompanied by another hero.
Level 10
Damage: 50-75
Health: 1550
Amour: very high
Fire Rate: slow-medium
Respawn: 50 sec
Secondary: he can fly with magic to battle flying units
Dragon Hunter Assemble: summons 1/2/4 dragon hunters
Health: 450
Armour: medium-high
Damage: 15-25 fast attack speed (combat) 20-30 med attack speed ranged (air defence)
netted bomb: nets an enemy and then explodes dealing 100 AofE damage
redirected elements: He has a 25% chance of returning an elemental attack (fire, thunder, wind ect)
Headquaters: He lets you turn one space on the map into an area where you can use a dragon hunter type tower.
(normally the towers i have listed are stage exclusive)
Memethari frozenflame
An amazing man wizard ad beast tamer alike he has brought back older feared beasts and harnessed the power of ice. He rides a sabertooth with armor and has a staff, shield and sword his sword is frosty and turns into his ice shield when needed.
Level 10
Damage: 35-40 ranged 25-35melee
Health: 1150
Amour: high (magic)
Fire Rate: medium
Respawn: 35 sec
Secondary: every attack has a 5% chance to freeze an enemy immobolising it.
Ancient herd: summons 2/3/4 mammoths with 650 health low armor 20-35 attack and a ranged attack with low attack speed
Frostbite: combines with his sabre tooth into a large icy sabretooth with 200% attack melee and 25%/40%/65% freeze chance but loses ranged attack.
Iced claws: increases attack by 5/10/15 for all animals and gives them freeze chance.
Frozen orb: throws an ice ball which hits the strongest enemy in a large radius and instakills it and freezes all enemies inbetween the orb and the enemy.
Ice armor: gives him v low/ low / medium
Electrosaur shockwave
An amazing man wizard ad beast tamer alike he has brought back even older feared beasts and harnessed the power of electricity. He rides an triceratops with armor and has a electro blaster and thunder baton. He serves a ice master called
memethari and has beaten him at everything as a prodigy.
Level 10
Damage: 20-30 ranged 25-35melee
Health: 1450
Amour: high (magic)
Fire Rate: very fast
Respawn: 35 sec
Secondary: every attack has a 10% chance to stun an enemy immobolising it.
Ancient herd: summons 2/3/4 brachiosaurs with 1000 health low-medium armor 30-40 attack and a ranged attack with low attack speed.
Shockshot: combines with his triceratops into a large electric triceratops with 210% attack melee and 25%/50%/75% stun chance but loses ranged attack.
Shockwave: increases attack by 5/10/15 for all animals and gives them shock chance and also lets all enemies in a medium radius get stunned and 50 damage.
electro orb: throws 1/1/2 shock ball which hits the strongest enemy in a large radius and instakills it and stuns all enemies inbetween the orb and the enemy and does 100 damage to them.
conduction armor: gives him a small armor increse every time he attacks (has a max limit) and increases his speed by 10% per melee attack (up to 70%). third upgrade also gives him a clone funtion which takes away creates clones of himself with 10/20/30 health.
[color=#FFFFBF]lanceria lightspeed[/color]
An new fangled scientist he acidently imbued himself with light speed in an experiment to speed up a giant turtle so it could carry him around quickly. With his speed he is a undefeatable force because he is everywhere!!!
Level 10
Damage: 10-15 melee
Health: 1000
Amour: none
Fire Rate: very very very fast
Respawn: 35 sec
Secondary: every hit he takes increases his max attack by 2 until he dies
past-image: he seemingly teleports with intense speed and his past image stays there until hit by an attack. increases to 3 images when max upgraded((1 where he was and 2 inbetween there and where he went
multi-strike: combines with his past image every once in a while when he attacks timesing his attack by the no. of images he combines with for the next 3 attacks
speed-palm: when he meets an enemy in battle when he runs into them he does 2 times the amount of damage.
light burst: stuns all enemies nearby in a blinding flash of light.
Light Beam: when he meets a enemy he has a 50% chance to blast them back doing high damage
[color=#FF0000]Gajinus Samurai[/color]
A infamous gajin (foreign) samurai on a warriors journey to battle.
Level 10
Damage: 45-65melee
Health: 1750
Amour: high
Fire Rate: slow-medium
Respawn: 45 sec
Secondary: weapons swap can change from weapon to weapon
bOjitsu: can get a long range staff with area of effect damage chance and increased damage.
2 heavens technique: doubles his attack speed when switched in and gives him a chance to throw a short sword that does 150 dmg.
Duel: calls the strongest enemy to his postition and duels him stopping all enemys that walk by to start watching.
Drunked fist: Dodges 45% of attacks and then hits back with 50% of his normal damage.
Kia-jutsu: knocks back an enemy dealing 50% of his health as damage to him (min 150)
Ringer shinobus
A Ninja with abilities and a sword, shuriken and other ninja weapons
Level 10
Damage: 18-25 ranged 35-55melee
Health: 1450
Amour: low
Fire Rate: med-high
Respawn: 35 sec
Secondary: sometimes stuns enemies.
ring of fire: Sets enemies alight and burns them dealing dot and fire shurikens which burn and explode dealing area of effect and inflicting fire.
ring of sky: lets him use the ninja hand signs:
power: doubles attack for 3 attacks
healing: heals all of his health
space, time: warps spacetime to teleport and attack to dodge and time stop everything except himself.
ring of water: flexes moving and can pull enemies off the map to slow them down and defeat them all easily.
ring of wind: lets him throw 5 shurikens at once and cloak (like an assasin) and also lets him knock down enemies.
ring of earth: Increases defence to very high and lets him increase nearbyh friendly units armor to v high
- [+] SPOILER
- ok I have one thing to say my new works will be color coded so you know what i have planned for them.(links to a stage ect)
Fire Fist Warriors
these are based on the fire fist cards from yugioh and will look like them.
Health: 375
Armour: med
Damage: 24-36 (fast attack speed)
Respawn: 11 seconds
Fire Fist: they summon a beast made out of fire that does 150 damage when they attack (chance increases with upgrade)
Martial Arts: lets the warriors revese attacks. (chance increases with upgrade)
Claws and Teeth: Fire Fist warriors can turn into their animal which can't be harmed(it's fire) for some time.
Terramancer
these are elementalist who controlled the elements and look like normal people with dark brown robes.
Health: 200
Armour: high
Damage: 30-40 very slow attack speed
Respawn: 13 seconds
earthen protection: they block 75% of attacks
rock smash: lets the earthancers create a earth tremor which damages all enemy units nearby.
stone barrage: the earthmancer blasts a barrage of stones at a unit dealing 75 damage
Dragon Hunters
these are men with dragon suits that look like Ganaloth (search it) with a cannon as one of their arms
Health: 450
Armour: medium-high
Damage: 15-25 fast attack speed (combat) 20-30 med attack speed ranged (air defence)
Respawn: 15 seconds
Dragon knowledge: they target the dragons weaker points dealing an extra 5/10/13 damage to dragons
Up up and away: lets the dragon hunter propel himself upwards with magic to fight the dragons in the air
armored suits: increases armor
Weather warriors
these are bulky tanned men with swords and scimtars ((with no weather)red metal swords which absorb weather for different powers)
Health: 300
Armour: medium
Damage: 15-25 fast attack speed
Respawn: 15 seconds
weather metal: sword changes color giving them one of these abilities depending on the weather:
rain: dark blue metal, water pool with no damage and 75% slowdown
no weather: red metal, fire slash with 1.5 times as much damage
thunder: glowing yellow metal, doubles speed (movement and attack)
hail: light blue metal, 15% freeze chance (immobalised until hit by tower or unit when broken does 50% more damage to frozen unit.
breeze: Green metal: gives knockback to unit and increases speed by 30% (movement and attack)
diamond armor: increases armor to highish
super weather harness:
gives him all weathermetal abilities for a short amount of time.
Roman sparta cavalry
these are some of the good remaining roman soldiers who disagree with their country and have joined our side to defend linera. (they look like legionaires on a horse with a random horsy colour)
Health: 250
Armour: high
Damage: 35-45 (medium attack speed)
Respawn: 15 seconds
Dismount: when the unit dies (the horse is the unit befre) then the legionaire dismounts with 300 health high armor but damage is reduced to 20-30 (medium speed) this lets you have more people (e.g one dismount makes respawn active so 1 dismount and 3 mounted)
Roman Tactics: lets you select 1 or more towers and put their units in formation (line crossing path or a bowl shaped line crossing path. This lets more than one unit fight at once and links rally points!)artillary are at the back.
Armed with a gladius: when legionaires dismount they can throw a spatha (once for a unit) which does 40 ranged damage
- [+] SPOILER
- Burning Javalins
Damage: 40-50
Range: Great
Fire Rate: med (3 attacks/s)
It burns!: The javalins do extra dot damage.
Piercing shot: Targets the strongest enemy in range and throws a javalin instakilling it.
electromancer
these are elementalist who controlled the elements and look like normal people with yellow robes and a bow with electric arrows.
Damage: 10-20
Range: Very good
Fire Rate: very fast
zzaappp: stuns the enemy it hits for 1/2 a second
redirected lightning: a storm appears above the tower and charges up the arrows for a while dealing double damage
Dragon Capturers
these are men with dragon suits that look like Ganaloth (search it) with nets and magic arrows
Damage: 25-45
Range: good
Fire Rate: medium-fast
Dragon knowledge: they target the dragons weaker points dealing an extra 5/10/13 damage to dragons
Nets: lets the dragon capturer net a dragon grounding it for 5-7-12 seconds
Roman ranged cavalry
these are some of the good remaining roman soldiers who disagree with their country and have joined our side to defend linera. (they look like legionaires with bows on a horse with a random horsy colour)
Health: 250
Armour: high
Damage: 20-35 (medium attack speed) range medium
Respawn: 15 seconds
Dismount: when the unit dies (the horse is the unit before) then the legionaire dismounts with 300 health high armor but damage is reduced to 10-25 and range medium-low (medium speed) this lets you have more people (e.g one dismount makes respawn active so 1 dismount and 3 mounted)
Roman Tactics: lets you select 1 or more towers and put their units in formation (line crossing path or a bowl shaped line crossing path. This lets more than one unit fight at once and links rally points!)artillary are at the back. mages are next to ranged units who go behind dismounts who are behind mounteds
Weather archers
these are bulky tanned men in a tower with bows and a machine that absorbs the weather ((with no weather)red metal swords which absorb weather for different powers)
Damage: 10-30
Range: high
Fire Rate: (depends)
weather metal: arrows changes color giving them one of these abilities depending on the weather:
rain: dark blue metal, med fire rate creates puddle which slows down enemies by 5%
no weather: red metal, fire arrows with med-high fire rate and burn (5 secs dot burn damage)
thunder: glowing yellow metal, v-high fire rate can chains to (max2) other units and do half the previous amount of damage(lightning)
hail: light blue metal, med fire rate 15% freeze chance (immobalised until hit by tower or unit when broken does 50% more damage to frozen unit.
breeze: Green metal: med-high fire rate gives knockback to arrows
tornado strike: fires 3 tornado arrows which take units backwards for 5 secs
- [+] SPOILER
- pyromancers
Damage: 10-20
Range: medium
Fire Rate: extreamly fast (very very very fast)
burnt to a crisp: the mages fireballs do dot damage along with their normal damage
molten husk: killed bodies leave dead skeletons striking fear into the enemies(-% of damage)
cryomancer
these are elementalist who controlled the elements and look like normal people with bright blue robes and blue staff
Damage: 25-35
Range: Very good
Fire Rate: medium
let it freeze: slows down any enemy it hits
freeze ray: instakills an enemy by freezing it
Dragon Seer
these are men with dragon leather robes that look like Ganaloth (search it) with a staff
Damage: 35-50
Range: good
Fire Rate: medium-slow
extreme pressure: they all dragons nearby are grounded
dragons bane: all soldiers nearby do extra damage to dragons
Roman battle mage
these are some of the good remaining roman soldiers who disagree with their country and have joined our side to defend linera. (they look like men with robes in roman armor)
Health: 50
Armour: low
Damage: range high 30-45 medium (slightly faster than medium but only a tiny bit)
Respawn: 15 seconds
Better sorcery: The roman mage can heal other units and can also now use a lightning spell where he fires 2 telsa like blasts that arc of 5 enemies each.
Roman Tactics: lets you select 1 or more towers and put their units in formation (line crossing path or a bowl shaped line crossing path. This lets more than one unit fight at once and links rally points!)artillary are at the back. mages are next to ranged units who go behind dismounts who are behind mounteds
Weather creators
these are bulky tanned men on a tower changing the weather
Damage: 0
Range: really high
Fire Rate: (depends)
weather changer: changes the weathor randomly
harness the power: allows the mages to fire super crazy powerful weather moves (as their attacks):
rain: fires a tidal wave with slow fire rate and knockback with 50 dmg
no weather: v-slow fire rate creates a fire ball and launches it dealing 75 splash damage
thunder: (like a telsa from Kr1!!)
hail: icicles pop up all around the tower freezing all enemies there and dealing 25 damage medium fire rate
breeze: v-slow fire rate traps all nearby enemies in a giant tornado (the more enemies inside the more damage)
the damage for this works like this:
large enemy:+10 dmg per second
small enemy:+5 dmg per second
boss: immune but adds 20 damage to all other enemiesArtillary
Volcano Manipulators
Damage: 30-50
Range: large
Fire Rate: slow
trail of fire: the craters left by the colcano's attack is a lava puddle for a while where it damages enemies then dissapears
flame thrower: a burst of flames shoot out of the volcano which throws debris everywhere in the towers range dealing damage and slowing units.
animancer
these are elementalist who controls objects and looks like a normal person with turquiose robes and a red hat.
Damage: 40-45
Range: medium
Fire Rate: medium-slow
assorted objects: has a chance to (reduce dmg 50% pillows),(increase dmg 20% wooden objects),(increase dmg 60% metal), (increase dmg by 90% glass)
furniture barrage: fires furniture pushing enemies back and dealing 80 damage to all units in the way
Dragon Missiles
these are dwarves with dragon suits that look like a short Ganaloth. the missiles loock like wood dragons with a missile body
Damage: 10-20
Range: covers whole screen
Fire Rate: slow (burst of 3)
Dragons bane: missiles do double damage
quick fire: lets the tower fire at medium speed
Roman Trebuchet
these are some of the good remaining roman soldiers who disagree with their country and have joined our side to defend linera. (they look like trebuchets with 2 peasants arming them)
Health: 400
Armour: medium
Damage: 40-55 (slow attack speed) range whole screen
Respawn: 12 seconds
Upgrade: if all the units survive for a whole minute the tower they spawn from gets a balliste doing 35 damage-40 damage
with slow fire and a large attack range
Roman Tactics: lets you select 1 or more towers and put their units in formation (line crossing path or a bowl shaped line crossing path. This lets more than one unit fight at once and links rally points!)artillary are at the back. mages are next to ranged units who go behind dismounts who are behind mounteds
[color=#00FFF]the weather men use no artillary (but you will have a choice of big bertha)[/color]
Spirit warriors
- [+] SPOILER
- Spirit Rider
Description: A warrior that looks like a fire fist but with blue armor and green fire on a spirit horse
HP: 525
Damage: 30-40
Armor: high
Magic Armor: medium
Speed: very fast
Life Cost: 2
Bounty: ?
Abilities: Dismounts a Spirit Trooper
Spirit Rider
Description: A warrior that looks like a fire fist but with blue armor and green fire
HP: 300
Damage: 20-35
Armor: medium
Magic Armor: none
Speed: medium
Life Cost: 1
Bounty: ?
Abilities: can set itself on fire instakilling the unit it is fighting.
Spirit Summoner
Description: A warrior that looks like a fire fist but with blue robes and green fire and a staff
HP: 550
Damage: 20-35
Armor: medium
Magic Armor: high
Speed: slow
Life Cost: 2
Bounty: ?
Abilities: summons a spirit for every spirit soldier on the field (up to ten).
Spirit
Description: A blue fiery ignus like form
HP: 150
Damage: 15-25
Armor: none
Magic Armor: none
Speed: slow-medium
Life Cost: 1
Bounty: ?
Abilities: teleports a small distance ahead or backwards to stay with a spirit unit.
Spirit Brute
Description: A huge warrior that looks like a fire fist but with blue armor and green fire long sword
HP: 2100
Damage: 70-165
Armor: low
Magic Armor: none
Speed: medium
Life Cost: 1
Bounty: ?
Abilities: can eat a Spirit healing itself by 150.
Spirit Controller
Description: A warrior that looks like a fire fist but with blue staffs(2) and green firey body
HP: 350
Damage: 10-15
Armor: none
Magic Armor: none
Speed: slow-medium
Life Cost: 1
Bounty: ?
Abilities: can summon up to(5) Spirits and then call all spirits behind it to itself.
elementalists
- [+] SPOILER
- Pebbles Elemental
Description: A small pebbles golem.
HP: 225
Damage: 15-20
Armor: low
Magic Armor: none
Speed: medium
Life Cost: 1
Bounty: ?
Abilities: can attract attacks to itself if it is with another small elementals(attracts attacks meant for small elementals nearby)
Breeze Elemental
Description: A small air golem.
HP: 150
Damage: 11-21
Armor: none
Magic Armor: none
Speed: quick
Life Cost: 1
Bounty: ?
Abilities: can become invisible (air) for a small span of time
Fire Elemental
Description: A small fire golem.
HP: 200
Damage: 25-35
Armor: none
Magic Armor: none
Speed: medium
Life Cost: 1
Bounty: ?
Abilities: deals dot to units.
Charge Elemental
Description: A small electric golem.
HP: 150
Damage: 10-30
Armor: none
Magic Armor: none
Speed: medium
Life Cost: 1
Bounty: ?
Abilities: can teleport to other elementals behind it or a tiny bit in front of it.
puddle Elemental
Description: A small water golem.
HP: 125
Damage: 0
Armor: none
Magic Armor: none
Speed: medium-quick
Life Cost: 1
Bounty: ?
Abilities: captures the first unit it meets inside itself letting it take the damage instead of the golem.
Rock Elemental
Description: A large rock golem.
HP: 2275
Damage: 35-40
Armor: medium
Magic Armor: none
Speed: medium-slow
Life Cost: 4
Bounty: ?
Abilities: can attract attacks to itself if it is with a animater and or large golem (attracts attacks meant for animaters and or large golems nearby)
Storm Elemental
Description: A large storm golem.
HP: 500
Damage: 15-25
Armor: none
Magic Armor: none
Speed: very quick
Life Cost: 1
Bounty: ?
Abilities: can become invisible (air) for a small span of time.
Lava Elemental
Description: A large magma golem.
HP: 1250
Damage: 45-55
Armor: none
Magic Armor: none
Speed: slow
Life Cost: 3
Bounty: ?
Abilities: deals dot to units it walks past.
Thunder Elemental
Description: A large electric golem.
HP: 1050
Damage: 20-40
Armor: none
Magic Armor: none
Speed: slow
Life Cost: 2
Bounty: ?
Abilities: can teleport to other elementals behind it or a tiny bit in front of it.
Lake Elemental
Description: A huge water golem.
HP: 1000
Damage: 10-20
Armor: none
Magic Armor: none
Speed: medium-quick
Life Cost: 1
Bounty: ?
Abilities: captures the first unit it meets inside itself letting it take the damage instead of the golem and if that unit dies captures another.
Animater
Description: A small staffed wizard.
HP: 450
Damage: 20-25
Armor: low
Magic Armor: medium
Speed: medium
Life Cost: 1
Bounty: ?
Abilities: summons elementals through a portal (max 1 large 15 small)
Multi Elemental
Description: A Huge rainbow golem.
HP: no. of elementals X 200 then add 100 (when summoned)
Damage: no. of elementals X 5 add 10 if no. is lower than 10 add 20 if lower than 5
Armor: med
Magic Armor: none
Speed: medium-quick
Life Cost: 5
Bounty: ?
Abilities: can absorb a elemental to heal itself by that elementals previous amount of health.
Dragons
All dragons lose ten attack every hit if grounded (less manuverbility)
- [+] SPOILER
- Flame dragon
a young fire dragon that has just learnt how to flame
HP: 200
Damage: 15-20
Armor: low
Magic Armor: none
Speed: medium
Life Cost: 1
Bounty: ?
Abilities: it can fly and pick up units and instakill them by dropping them
Spark dragon
a young thunder dragon that has just learnt how to breathe electricity
HP: 225
Damage: 20-25
Armor: low
Magic Armor: none
Speed: medium
Life Cost: 1
Bounty: ?
Abilities: it can fly and pick up units and instakill them by dropping them and it can dash (2X speed)
Shadow dragon
a larger dragon that has just learnt how to shadow merge
HP: 250
Damage: 25-30
Armor: med
Magic Armor: none
Speed: medium-fast
Life Cost: 1
Bounty: ?
Abilities: it can fly and pick up units and instakill them by dropping them and it can shadow merge (invisible)
Fire dragon
a larger fire dragon that has just learnt how to breathe fire
HP: 725
Damage: 30-35
Armor: medium
Magic Armor: none
Speed: medium
Life Cost: 3
Bounty: ?
Abilities: it can fly and pick up units and instakill them by dropping them
Night fury
an adult night fury
HP: 350
Damage: 20-25 ranged
Armor: low
Magic Armor: none
Speed: very fast
Life Cost: 2
Bounty: ?
Abilities: it can fly past units
Thunder dragon
a larger thunder dragon that has learnt how to breathe electricity
HP: 825
Damage: 40-55
Armor: low
Magic Armor: none
Speed: medium
Life Cost: 4
Bounty: ?
Abilities: it can fly and pick up units and instakill them by dropping
Mimic dragon
a dragon that can call herds of dragons
HP: 750
Damage: 20-25
Armor: low
Magic Armor: medium
Speed: medium
Life Cost: 1
Bounty: ?
Abilities: it can fly and call herds (max 2 large 10 small( can call mimics)
Screaming Death dragon
a large dragon that disorientates units
HP: 2300
Damage: 50-70 AofE (small-med)
Armor: high
Magic Armor: none
Speed: medium
Life Cost: 7
Bounty: ?
Abilities: it can scream stunning all units on the field except itself (works on towers)
Mother dragon
a massive (3/4 X gorrilon sized) dragon
HP: 5500
Damage: 100-125
Armor: high
Magic Armor: none
Speed: very slow
Life Cost: 10
Bounty: ?
Abilities: it can fly but takes breaks it eats other dragons for a health boost
Caller dragon
a small dragon that calss more of itself and attracts attacks
HP: 355
Damage: 10-20
Armor: low
Magic Armor: none
Speed: medium
Life Cost: 1
Bounty: ?
Abilities: it can fly attract fire away from other dragons and call more of itself
Bone dragon
a med-large dragon
HP: 1500
Damage: 50-60
Armor: none
Magic Armor: none
Speed: slow
Life Cost: 5
Bounty: ?
Abilities: it can fly and kill units then use their bones for armor (+18% armor per kill max 5 kills)
Roman Military
- [+] SPOILER
- Roman legionaire
a small armed soldier
HP: 250
Damage: 20-30
Armor: high
Magic Armor: none
Speed: slow
Life Cost: 1
Bounty: ?
Abilities: it can group up with other legionaires to form a turtle
Roman Turtle
a group of legionaires with in a turtle formation
HP: 1250
Damage: 20-30
Armor: high
Magic Armor: none
Speed: very slow
Life Cost: no. of legionaires inside
Bounty: ?
Abilities: when it dies the no. of legionaires inside it come out - 2
Roman recruit
a small armed soldier
HP: 100
Damage: 20-30
Armor: none
Magic Armor: none
Speed: fast
Life Cost: 1
Bounty: ?
Abilities: teaming up with one builder it can become a trebuchet
Roman Builder
a med armed soldier with a hammer
HP: 300
Damage: 50-55
Armor: med
Magic Armor: none
Speed: fast
Life Cost: 1
Bounty: ?
Abilities: teaming up with one recuit it can become a trebuchet
Roman Trebuchet
a trebuchet
HP: 300
Damage: 20-30 (full screen range)
Armor: none
Magic Armor: none
Speed: none
Life Cost: 0
Bounty: ?
Abilities: when it dies it kills one unit nearby (enemy or friendly (falls on it)) and it dosen't move
Roman horseman
roman legionaire on a horse
HP: 500
Damage: 35-50
Armor: medium
Magic Armor: none
Speed: high
Life Cost: 2
Bounty: ?
Abilities: when it dies a legionaire dismounts and when it appears(on screen not legionairre) it summons 3 legionaires and 5 recruits.
Roman officer
a large roman soldier with medals and armor
HP: 1000
Damage: 40-50
Armor: medium
Magic Armor: none
Speed: low
Life Cost: 3
Bounty: ?
Abilities: it can call all nearby legionairres to it( summons 5 and calls others behind (close by))
Roman General
a smaller roman soldier with golden armor and a personal guard.
HP: 500
Damage: 10-20
Armor: medium-high
Magic Armor: none
Speed: medium
Life Cost: 1
Bounty: ?
Abilities: when a recruit goes near it it turns into a guard and walks with the general.
Roman Guard
a larger roman soldier with a personal recruit.
HP: 600
Damage: 20-50
Armor: high
Magic Armor: none
Speed: medium
Life Cost: 1
Bounty: ?
Abilities: calls nearby recruits to him and sends letters with his messenger(backwards towards the enterance) for the general(letters summon some troops)
Roman messenger
a smaller recruit
HP: 100
Damage: 5-10
Armor: none
Magic Armor: none
Speed: highest
Life Cost: n/a
Bounty: ?
Abilities: Ignores soldiers .when he dies the next recruit to see the letter (letters fade after some time) turns into a messenger.
Roman recruiter
a large stocky roman who stops at times and summons recruits
HP: 250
Damage: 30-40
Armor: medium
Magic Armor: none
Speed: slow
Life Cost: 5
Bounty: ?
Abilities: every time he stops a set number of recruits appear with him.
Nordic enemies
- [+] SPOILER
- Nordic Barbarian
- The bandits of the north.
Health: 180
Attack: 16-18
Speed: Medium
Ox Rider
- Nords riding pillaged cattle.
Health: 450
Attack: 25-30
Speed: Medium
Special: Dismounts Nordic Barbarian
Nordic Dragonborn
- Nordic champions, they are the chosen ones.
Health: 650
Attack: 40-50
Speed: Medium
Armour: Medium
Special: Spawns Nordic Dragonlings
Nordic Dragonlings
- Dragons raised and trained by nordic tribes.
Health: 75
Attack: 15-20
Speed: Fast
Special: Flying, drops fireballs on troops.
Frost Giant
- Ancient giants fighting for nords in trade for food.
Health: 1800
Attack: 80-120
Speed: Slow
Special: Area attack, Upon death freezes towers around it.
(these are mastemoos units!! thanks for the help)
nordic valkyrie
a nordic women on a fenrir with healing powers and a ferocious spear
HP: 350
Damage: 10-30
Armor: med
Magic Armor: none
Speed: med
Life Cost: 1
Bounty: ?
Abilities: can heal other units by 20% max health
nordic einherjar
a nordic warrior with 2 axes and a love of mead
HP: 450
Damage: 20-35
Armor: low
Magic Armor: none
Speed: slow-med
Life Cost: 1
Bounty: ?
Abilities: goes bezerk from time to time doing 20 extra damage(to attack) to all units nearby including enemies
Mountain giant
a rocky giant who came to help protect his sibling mountains
HP: 1450
Damage: 30-45
Armor: none
Magic Armor: none
Speed: slow
Life Cost: 3
Bounty: ?
Abilities: splash damage and when dies covers up nearby towers with scree(rocks) and you have to click on the scree to remove it
nordic battle boar
a winged boar with huge tusks and a love of fighting
HP: 550
Damage: 20-30
Armor: low
Magic Armor: none
Speed: fast
Life Cost: 1
Bounty: ?
Abilities: if wounded (less than 10% health) it will avoid fighting units (flys over them)
nordic fenrir
a white worg like creature with huge claws and teeth
HP: 250
Damage: 20-25
Armor: low
Magic Armor: none
Speed: fast
Life Cost: 1
Bounty: ?
Abilities: when it sees a nordic god it calls 2 more fenrir (once per nordic god seen)
Tyr nordic lord of bravery
a huge glowing nordic warrior with battle fenrirs
HP: 2000
Damage: 25-45
Armor: low
Magic Armor: none
Speed: slow-med
Life Cost: 10
Bounty: ?
Abilities: takes 2 fenrirs nearby and turns them into battle fenrirs with:
health: 750
dmg:20-35
armor: med
magic armor: none
speed: slow mid
life cost: 2
Skadi nordic lord of cold
a huge glowing nordic warrior with iced hair and a frozen beard
HP: 2500
Damage: 25-35
Armor: low
Magic Armor: none
Speed: slow
Life Cost: 5
Bounty: ?
Abilities: summons a frost giant
Baldr nordic lord of peace
a huge glowing nordic man with a large beard
HP: 1000
Damage: 15-35
Armor: low
Magic Armor: none
Speed: slow-med
Life Cost: 0
Bounty: ?
Abilities: summons a forest troll
forest Troll
a large ogre with a huge cleaver and green skin
HP: 500
Damage: 45-55
Armor: low
Magic Armor: none
Speed: slow-med
Life Cost: 5
Bounty: ?
Abilities: none
Njord nordic lord of sea and earth
a huge glowing nordic warrior with a shifting blue or brown aura
HP: 3000
Damage: 15-35
Armor: low
Magic Armor: none
Speed: slow-med
Life Cost: 5
Bounty: ?
Abilities: summons a mountain giant
Heimdall nordic lord of valhalla
a huge glowing nordic warrior with a gold aura
HP: 2000
Damage: 15-35
Armor: low
Magic Armor: none
Speed: slow-med
Life Cost: 5
Bounty: ?
Abilities: summons a few einherjars with glowing auras
Hel nordic lord of underworld
a huge glowing nordic warrior with a dark aura
HP: 2500
Damage: 15-35
Armor: low
Magic Armor: none
Speed: slow-med
Life Cost: 5
Bounty: ?
Abilities: summons a nidhogg
Nidhogg
a huge bone dragon from the underworld
HP: 1500
Damage: 20-30
Armor: low
Magic Armor: none
Speed: slow-med
Life Cost: 5
Bounty: ?
Abilities: every einherjar nearby gets a 10% chance of revival upon death (once per unit)
Loki lord of lies
a huge glowing nordic warrior with a shifting aura
HP: 3000
Damage: 15-35
Armor: low
Magic Armor: none
Speed: slow-med
Life Cost: 5
Bounty: ?
Abilities:
Forseti lord of the forest
a huge glowing nordic warrior with a shifting aura
HP: 1500
Damage: 0-10
Armor: low
Magic Armor: none
Speed: slow-med
Life Cost: 5
Bounty: ?
Abilities: summons many battle boars as an aura which can be tributed to heal deal extra damage or summon a battle boar
thor lord of storms
a huge glowing nordic warrior with a shifting aura
HP: 3000
Damage: 15-35
Armor: low
Magic Armor: none
Speed: slow-med
Life Cost: 5
Bounty: ?
Abilities: creates a storm that deals damage to all units except lords
Odin father of all lords
a huge glowing nordic aged man with a shifting aura
HP: 5000
Damage: n/a
Armor: low
Magic Armor: none
Speed: v-v-slow
Life Cost: 5
Bounty: ?
Abilities: none
- [+] SPOILER
Fire fists and spirits
There were some warriors great and powerful. They are the fire fist they were called away by an ancient king to an ancient land but were to late to save the ones that called them there. To save the rest of the world from the Spirits they decided to go and then stop them from leaving the area. Over run and almost defeated they retreaded to join your troops to take them down once and for all!
Finwer art
http://s23.postimg.org/jfdeexzij/Picture_037.jpg (the level)
http://s27.postimg.org/motlrdy7n/Picture_039.jpg (where you defend)
http://s18.postimg.org/duxxsg2vt/Picture_038.jpg (the volcano manipulator)
http://s28.postimg.org/uac8xkt4t/Picture_040.jpg (the spirit academy and towers)Elementals and elementalists
The elementalist used the golems for ages with no thanks or kindness to them so the elementals struck back. The elementalists didn't know that the elements had feelings and offered to be kinder but the elementals continued. They then found out animaters and Multi elementals were stirring them up so they set out to kill them all with your help.Dragons and dragon hunters
The Dragons were proud and peaceful creatures until the mother dragons and caller/mimic dragons brought them into a blood frenzy and they went around killing everything then to retaliate the dragon hunters were founded and set out to destroy all the dragons with Ganaloth(hero) as their leader
Romans
The roman army split into 2 there choices opposite there were the ones that wanted to take over linera and the ones that wanted to protect this land where romans didn't rule because of the freedom that they had.