Kingom Rush in a MOBA

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Kingom Rush in a MOBA

by Cyrolis » Wed Jan 08, 2014 7:22 am

Imagine a MOBA of Kingdom rush with his heroes. That can be style!!!!
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Re: Kingom Rush in a MOBA

by kevin32 » Wed Jan 08, 2014 7:52 am

Yep, a battle arena would be pretty schweet. One of the devs gave some input to the idea here.
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Re: Kingom Rush in a MOBA

by mastermoo123 » Sat Jan 11, 2014 8:42 pm

Ive had this idea bouncing around my head for so long. Good to know that someone else thinks that this will be awesome.
ʊքօռ ȶɦɛ ʍօֆȶ ǟռƈɨɛռȶ օʄ քօաɛʀ
ɨ ɦօʟɖ ȶɦɛ ɨʍʍօʀȶǟʟ ɛռɛʀɢʏ
ɨ ֆʊʍʍօռ ȶɦɛ ɢօɖ օʄ ƈօաֆ
ǟռɖ ɮɛƈօʍɛ ɦɨʍ ʍʏֆɛʟʄ!
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Re: Kingom Rush in a MOBA

by xstargaming » Sat Jan 11, 2014 8:47 pm

This I could do really easily, I've even got some of the base done. I could make it a flash game, BUT I'd need to host a server for it...

If someone would be willing to host the server, I could make this real. :)

EDIT: I've started making this real anyway. :lol:

I will still need a server host, however.

EDIT 2:

You may play it here: :D

http://www.xstargaming.com/Online-Games ... nirea.html
Last edited by xstargaming on Fri May 02, 2014 11:14 pm, edited 1 time in total.
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Re: Kingom Rush in a MOBA

by xstargaming » Sat Jan 11, 2014 10:16 pm

Here's some screenshots:

Image

Image

Image
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Re: Kingom Rush in a MOBA

by xstargaming » Sat Jan 11, 2014 10:17 pm

The buttons and some other graphics aren't refined yet, but I'll get to that later. :)
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Re: Kingom Rush in a MOBA

by mastermoo123 » Sat Jan 11, 2014 11:06 pm

:O You are the best
ʊքօռ ȶɦɛ ʍօֆȶ ǟռƈɨɛռȶ օʄ քօաɛʀ
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ǟռɖ ɮɛƈօʍɛ ɦɨʍ ʍʏֆɛʟʄ!
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Re: Kingom Rush in a MOBA

by xstargaming » Sat Jan 11, 2014 11:13 pm

mastermoo123 wrote::O You are the best


Why, thank you. :)

I've gotten most of the graphics done, and the first frame (of three) finished, with the second nearly done. The third is only about 10% done.

I don't know when it will be done (I've got schoolwork to do as well), but I will be working on it in my spare time. :)
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Re: Kingom Rush in a MOBA

by benni369 » Sun Jan 12, 2014 12:33 am

xstargaming wrote:Here's some screenshots:

Image

Image

Image


Ooh me gersh that is just awesome. :o :o

P.S. Dibs on magnus! ( :lol: ;) )
Juice Box wrote:I HAVE NO FRIENDS BECAUSE YOU ALL SUCK.



Image Awesome stone golem made by FastAndBlast. (Thank you! :D )
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Re: Kingom Rush in a MOBA

by xstargaming » Sun Jan 12, 2014 2:25 am

Update: I've gotten all the graphics separated and organized. :)

In addition, here's the control list:

You have three abilities per hero, which you can upgrade (I haven't gotten there yet) by battling others in arenas and gaining XP. These can be used by clicking the icons, or with "z", "x", or "c" on the keyboard.

Movement will be either click based (like in KR and KRF) or it will be with the arrow keys/WASD. Maybe all of the above. ;)

By clicking on another character, you will view their level, health, etc. I may also add in hovering health bars above all players.

If anyone has any questions, feel free to ask. :D
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Re: Kingom Rush in a MOBA

by kevin32 » Sun Jan 12, 2014 2:31 am

Looks good so far. I'd suggest allowing the player to use hero skills manually, each having their own hotkeys, and recharge times.
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Re: Kingom Rush in a MOBA

by Zonoro13 » Sun Jan 12, 2014 2:48 am

X Star makes everything. Crossfire, now this... It's crazy.
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Re: Kingom Rush in a MOBA

by xstargaming » Sun Jan 12, 2014 12:02 pm

kevin32 wrote:Looks good so far. I'd suggest allowing the player to use hero skills manually, each having their own hotkeys, and recharge times.


Yep, that's what's going to happen. :D

I'm trying to keep it as close to canon as possible, but I will have to modify some stuff, since they only have 3 abilities each. :)
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Re: Kingom Rush in a MOBA

by EliBarracuda » Sun Jan 12, 2014 2:33 pm

Very nice. GJ xstar.

Is this going to be just 1v1 player, or for example four players against each other?
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Re: Kingom Rush in a MOBA

by xstargaming » Sun Jan 12, 2014 4:38 pm

EliBarracuda wrote:Very nice. GJ xstar.

Is this going to be just 1v1 player, or for example four players against each other?


There can be an unlimited amount of players in any one game. :)

EDIT: Well, unlimited, until the server can't handle that much data anymore, but that's a rare occurrence. ;)
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Re: Kingom Rush in a MOBA

by EliBarracuda » Sun Jan 12, 2014 4:50 pm

xstargaming wrote:
EliBarracuda wrote:Very nice. GJ xstar.

Is this going to be just 1v1 player, or for example four players against each other?


There can be an unlimited amount of players in any one game. :)

EDIT: Well, unlimited, until the server can't handle that much data anymore, but that's a rare occurrence. ;)


Cool. I like that. Can you later make a team vs team maybe?
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Re: Kingom Rush in a MOBA

by xstargaming » Sun Jan 12, 2014 6:01 pm

EliBarracuda wrote:
xstargaming wrote:
EliBarracuda wrote:Very nice. GJ xstar.

Is this going to be just 1v1 player, or for example four players against each other?


There can be an unlimited amount of players in any one game. :)

EDIT: Well, unlimited, until the server can't handle that much data anymore, but that's a rare occurrence. ;)


Cool. I like that. Can you later make a team vs team maybe?


Yep! Once I get the simple free-for-all version finished, I can add a team vs. team. :)
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Re: Kingom Rush in a MOBA

by xstargaming » Sun Jan 12, 2014 9:22 pm

I have just finished naming and organizing all the graphics for the heroes, of which there are 18. There could be 19 (Rurin Longbeard), but someone would have to design one of these for him:

Image
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Re: Kingom Rush in a MOBA

by Zonoro13 » Sun Jan 12, 2014 9:26 pm

xstargaming wrote:I have just finished naming and organizing all the graphics for the heroes, of which there are 18. There could be 19 (Rurin Longbeard), but someone would have to design one of these for him:

Image

Anyone? Shadownight? Razorleaf? Kevin?
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Build a man a fire, and he'll be warm for a day. Set a man on fire, and he'll be warm for the rest of his life.
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Re: Kingom Rush in a MOBA

by [Lzyleo] » Sun Jan 12, 2014 11:13 pm

so it would be a big melee hero v hero no creeps or any thing else?
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