by tmn loveblue » Sun Jan 11, 2015 3:14 am
Yup, True.
Also, a non-advanced Mage should have a chance to forget his spell every time he shoots, so he needs to pull out his spellbook and recite the spell. The animation would be very fun to watch, and this chance could decrease as the tower levels up, to signal improvement in the wizard's skill.
I don't think AOE artillery bombs should damage soldiers. In real life, infantry can dodge and duck bombs fired by allies. Only the DWAARP should affect them, since the tower quakes damage and thus cannot be dodged. This would nerf the DWAARP a bit, it won't be so OP anymore.
Also, burning and diseased units should automatically spread this effect to any units nearby, enemies and soldiers alike, when they come really close, to imitate how the affliction can spread in real life. Say, when a soldier combat an enemy and that enemy is set on fire, the soldier burns, too. Along this note, Furnace Blast, Pestilence and Scorched Earth should deal damage to all units alike, with Pestilence specifically ignore undead, like skeletons and zombies, which cannot be poisoned.
Armor should be destroyable by Physical Damage, albeit very slowly, and cannot be regained unless the unit is a hero and s/he respawn, or with Shield of Valor of Paladins. Similarly, advanced Mages should be able to curse enemies, destroying a portion of Magic Resistance with each attack.
Gnome Shop items should affect all units in the AOE, including towers. Especially, the Fat Boy should also instant kill mini-bosses and destroy all towers on the screen, beside vaporizing all enemies, soldiers and your hero, to make up for its OPness, and provide a chance for further surviving in Endless, as well as giving a place for players to spend their excess gold, and try out new tactics at will.