Juice Box wrote:The_TaTs wrote:Least favourite movies: Submerged (a Steven Seagal movie that happens in Uruguay.... yes! Really!), "El Noctambulo" (the one and only superhero movie made in Uruguay... it's so bad I have no words for it...) and any and all chick flicks.
Mm, yeah, okay, I hate Ironhide now.
But we still think you are so cool, Volcano Girl. (Also, we are all dudes here, What do you want from us?... As a caveat, I'll concede that Bridemaids and Pitch Perfect are good chick flicks).
Finwer wrote:Are we going to hear more about King Banesti and the Kingdom of Niroma in future installments?
A long shot but not entirely impossible
Manijure wrote:Finwer wrote:Are we going to hear more about King Banesti and the Kingdom of Niroma in future installments?
I am a bit curious about that; the Curse of Castle Blackburn is a very fun and interesting mini-campaign, and I'd love to see Banesti's connection to Lord Blackburn or how Blackburn got corrupted by evil.
Haha. So do we!
(BTW...Banesti is an anagram for Ironhide's programmer Esteban... Esti in the forums)
AerisDraco wrote:Will the Orange dwarf/button that grants dev status ever be found?
I think it got married with the Green button that grants mod status and they both eloped to Acapulco.
brandonjack wrote:Is the update coming out on the 19th the one that was scheduled for September? Or are they two separate updates?
Which hero was the most difficult to design/draw/program in Origins? Which has the longest line of code?
The update that comes out tomorrow, Aug 19th, is the one that was supposed to be released in September. We were anticipating a delay so we said "September" just to be sure, but luckily were able to stay on schedule.
- Lilith was one of the toughest because it's a Hero that wasn't created by following our standard process for Hero design. It's impossible to know which one has the longest line of code.
phillipriv9 wrote:Can u delete the Chinese bot spam posts.
No need to post that question here, since I delete spam posts in less than 24hrs. But if I ever take too long, just send me a PM and we'll take care of it.
phillipriv9 wrote:Question
Do any of u ever look In the fan fiction area to get Hero ideas?
No. We enter the Fan Fiction area to see what you guys are up to and mostly out of fascination for the amount of time, creativity and enthusiasm you devote to the rather vague universe we created. It's beyond flattering and humbling.
We always try to come up with our own ideas, both out of pride and, up to a certain point, for legal reasons.
Lord of all evil wrote:Tats, is it possible to add a hero skins update to KR or KRF and KRO
It is *possible*.... but it won't happen.
It would require some serious tweaking to some core functionalities of the game visuals, and we would have to re-haul the game menu structure to take the skins selection into account.... that's some serious work.
flamemaster368 wrote:Do you people, as in Ironhide, plan to make a mini-campaign for Dragon Throne or are you just going to leave it there on the map? Because I see a lot of people hoping/expecting a mini-campaign, but can't find any actual confirmation from the devs.
The reason why you can't find any actual confirmation is because we never give information about the areas for upcoming new levels. We are very much aware of the amount of excitement regarding Dragon Throne.
We will stop with the updates for KRO after the one that will be released tomorrow. So you guys will have to wait quite a bit for a Dragon Throne expansion... some of us in the studio agree that we should make it happen... but there are other cool things we are working on.
The Kingmaker wrote:Slightly connected to the previous question, when conceptualising a new (let's say KR for now) game, do you envision all future updates then and there or leave yourselves some wriggle room? When creating a map for this new world, do you add things to tease for what is already determined to come in future or just for depth and to create hype about future, but not yet started, updates?
For instance when making the Saurians did you think of Xyzzy and the Deathcoils at the same time as the rest (not fully, but concepts) and a level such as Darklight Depths, or did you make what was needed for the base game and after you decided to make a Saurian Update you made them. A possible third thig was you made concepts that you discarded and then reused them for updates.
For all three Kingdom Rush, we created maps with tons of interesting places (adding notes and comments as to what those places are all about)... the map keeps changing during development, sometimes we add new places because we had a great idea for a level in the main campaign. Once the game is released with the basic content, we start working on the expansions and use the places we left unused in the map... sometimes we use stuff we discarded for the main campaign, just like you said, and sometimes we come up with new stuff.
kingdom_rush wrote:Have any of you guys at the studio played N64 games like Ocarina of Time/DK 64/Banjo-Kazooie ?
A few of us have.
razieltnt wrote:How many dwarves will be in future installments of Your games?
Just a little?
Some?
A lot?
By me beard, dis many dwarven lads ?
Between "Some" and "A lot".
Im a huge fan of a game and i make allot of my made ideas but i have a question. What is the most powerfull race that exist in kingdom rush?
It's probably a tight contest between Demons and Dragons.
Lord of all evil wrote:I expected Ironhide to be done with Kingdom Rush, but...
- [+] SPOILER
- one final epic level with all the enemies fighting together or at least one more endless mode would be nice.
However, is there any hope for more Frontiers levels, I feel kingdom rush frontiers is quite unfinished.
And I hope there are at least more levels with more content for origins, if updating frontiers is impossible.
If Frontiers is completely finished, make larger campaigns like Shadowmoon and Rising Tides for Origins as well.
If that cannot be accomplished or if the studio does not want to do that, then I hope there will be more of the Kingdom Rush series and newer, and more interesting applications to the universe.
If you guys plan to stop at KR4, then please make an RPG or a minecraft style version of kingdom rush which can be modded by fans with the knowledge to code, so there is a much larger gameplay possibility.
You guys are doing a great job, I am waiting for your first franchise to become one of the most successful games around.
I'm sorry to be crude but... was there a question somewhere in your post or you are just listing some of the stuff you wish to happen?
FrankieGlen98 wrote:Not sure if this was asked but will we ever get to see or use the Queen of Aredhel in Kingdom Rush Origins? Also will there be anymore Kingdom Rush: Comic episodes?
It's on the "To do" list, along side Dragon Throne.
(I've personally pushed to make the Queen a Hero many times... but alas, some times things get complicated).
- We are seriously considering what to do with the comics. But cannot confirm anything yet.
phillipriv9 wrote:Can you look at my idea for the next KR game on the suggestions thread, as I feel a lot of people would like the idea?
Do you ever ask the community about what to reference in the KR games(like other movies and stuff)?
Ok. We looked. Seems fun. I don't think we'll be able to do it though.