TowersBarracksI : Dwarven TurretDescription A square turret flying red flags. The Dwarves wear aprons and wield small hand tool hammers.
About "Trains Dwarf soldiers that block and engage with enemy troops."
Build Cost 70
Health 50
Damage 2-5
Armour None
Respawn 10 seconds
II : Dwarven MarquessDescription A tower like a Rook from a chess board. The three dwarfs stand outside, they are lightly armoured and welding average hammers.
About "Armoured Dwarves that are trained to handle the toughest of weapons and the roughest conditions."
Build Cost 110
Health 100
Damage 4-8
Armour Low
Respawn 12 seconds
III : Dwarven RedoubtDescription A
Redoubt. The dwarves have helmets, and carry war-hammers.
About "Dwarven weapon masters construct their own weapons and armour. They don't back down from a fight, no matter the odds."
Build Cost 150
Health 150
Damage 9-14
Armour Medium
Respawn 14 seconds
Spoken Quotes "Khazâd ai-mênu!" (The Dwarves are upon you!)
"You have my axe!"
"Blunt the knives, bend the forks!"
"Baruk Khazâd!" (Axes of the Dwarves)
"Du bekâr!" (To arms!)
IV : Dwarven MatriarchyDescription A pyramid like structure of stones of various shapes and sizes, making a cave with small entrance. the stones are covered in green vines that have flowered, whilst a few trees have taken root on top of the structure. It spawns three female dwarves, who are short and stout like their oft seen male counterparts, but obviously have no beards (duh). They have braided or ponytailed hair and are armed with small bracers and single bladed axes
About Powerful dwarven women with only one thing on their mind. Protect the weak, defend the young.
Build Cost 240
Unit HP The HP of the units
Unit Armour Medium
Unit Damage 11-16
Unit Respawn How fast new soldiers are spawned
Hand Mine A snake in the hand..Written Description Old earth mischief that traps all that cross its path
Cost Per Upgrade 300/150/150
Explanation Hand-mines are giant fists of clay and rock that emerge from the ground and grab enemies. Their range is a little outside that of the rally point of the tower, meaning they can stall enemies a little longer before they reach the units, which is the point of ultimately the point of the tower, defence over offence. The cool down is quite short, 8 seconds between a new hand mine emerging. The mine pops up, grabs an enemy and holds it for 1/2/3 seconds dealing 30 true-damage per second. They won't grab flying enemies, but will do double damage to underground enemies, and also push them above the surface for the period they hold them.
Counter Balance Shields togetherWritten Description A strong shield bump that knocks enemies off balance
Cost Per Upgrade200/200/200
Explanation Counter Balance is a defensive and offensive attack in one. For the first defensive part, the enemy is hit with a shield, bumping them back a step and temporarily disengaging them from the unit and then is followed up by an offensive attack whilst they are disengaged dealing 18-28/25-38/35-48 damage. If the enemy is still alive, they will automatically re-engage the same unit.
United We Stand Divided we fallWritten DescriptionThe battle cry of the Matriarchy empowers all those who hear it.
Cost Per Upgrade300
Explanation When purchased, any unit that dies, lets out a battle cry that rouses the remaining two into standing against the incoming horde. When a unit dies, it boosts the attack, defence and HP regeneration of the other two by 40% for 6 seconds. This only occurs when there are three units in play, and one dies leaving two. 30 second cool-down.
Spoken Quotes"Sisters are doing it for themselves!"
"Need a hand?"
"Bump and Grind!"
"We are a part of the rhythm nation"
"Free your mind and join us"
"I got all my sisters with me"
IV : Raijun BrotherhoodDescription The skull of a large creature (wolf-like) with an array of sharp bone appendages fraying out behind it. Bright rope and rags hang from the spines. The dwarves are widely built and carry large spears like lances. There are only two dwarves that look identical.
About Warriors who share a brothers bond. They fight in perfect unison inflicting as much damage as they can.
Build Cost 280
Unit HP 320
Unit Armour Low
Unit Damage 26-38
Unit Re-Spawn 14 seconds
Fraternity Together as OneWritten Description Two brothers united as one, let nothing come between them.
Cost Per Upgrade 300
Explanation Fraternity links to two brothers together as one. Their HP becomes combined into one bar, so that even if one is on the verge of dying, so long as the other is still alive, they will both live.
Raijun Scale Rough and toughWritten Description Tougher than steel and twice as repellant, it hardens in the cool air
Cost Per Upgrade 300/150/150
Explanation The reason Raijun are so hard to hunt is that their armour becomes stronger whilst they are idle. As a result, Raijun soldiers gain a 5% increase in defence for every 7/5/3 seconds they are idle. They maintain this boost for 10 seconds after moving for the first time, then go back to gaining after their boost has fully depleted.
Rally Work hard, train hardWritten Description The Brotherhood train harder and faster than before, returning to battle ready to fight.
Cost Per Upgrade 200/200/200
Explanation Reduces unit re-spawn cool-down time to 12/10/8 seconds
Spoken Quotes"The boys are black in town"
"He ain't heavy, he's my brother."
"Blood is thicker than water."
"Brother, I will hear you call."
"In union there is strength"
"Strength and honour"
ArcherI : Wingblade ArcherDescription A metal nest (a bit like
this) but on the sides there are long sharp feathers in red, blue and white.
About "Trained Hawcaran archers, the Wingblades strike from a distance with pin point accuracy."
Build Cost 70
Fire Rate Average
Damage 4-6
Range Short
II : Wingblade RangerDescription The nest is surrounded by more feathers and a bigger display at the back like a plumage.
About "A trained Wingblade has fast reflexes and excellent eyesight. They attack swiftly and without remorse."
Build Cost 110
Fire Rate Average
Damage 8-12
Range Average
II : Wingblade HunterDescription The nest and plumage are grander again, with a symbol of two crossed arrows at the front of the nest.
About "The Wingblade Hunters can spot a target from many miles away. They are true masters of the bow."
Build Cost 160
Fire Rate Fast
Damage 11-16
Range Long
Spoken Quotes"Stay on target."
"The wind beneath my wings."
"Distance is not a problem."
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IV : BoleadorasDescription A flat circular platform held up by a gnarled tree. Standing on it are two Wingblade Archers, carrying Bolas over their shoulders. When they attack, they swing the bolas, and throw them at enemies.
About The Hawcaran are prey to many a winged creature, so they defend their skies with a fast attacking Bolas launcher.
Build Cost 230
Fire Rate Average
Damage 22-35
Range Long
Net Launcher Nab 'em, jab 'em, tab 'em, grab 'emWritten Description High velocity nets snare foes, inhibiting their ability to move properly.
Cost Per Upgrade250/250/250
Explanation A net Launcher is added to the side of the tower, which throws a large net at groups of enemies. Similar to the Barbarian Hall's attack, it slows enemies by 30% but rather than it being individual enemies, it will target 1/3/5 enemies at once. It also has an added bonus of pulling flying enemies down to the ground, effectively removing the immunities they gain from being flying (such as the Artillery evasion)
Bounce Back Back, back and back againWritten Description Bolas with extra spring in their step, have a chance of hitting more than one target
Cost Per Upgrade 200/100/100
Explanation It's pretty simple a skill. Bounce Back increases the likelihood of a single Bolas chaining into another enemy. The chance increases by 10/20/30% with each upgrade, so the final result is a 60% chance of it happening. It can also strike an additional 1 enemy with each upgrade, resulting in a total of 4 enemies in a single chain. The 60% chance affects each strike individually.
Spoken Quotes"Watch the skies!"
"Strength in numbers"
"Ready the nets!"
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IV : Tide BreakersDescription The tower is similar in structure to a basic Archer tower from the first Kingdom Rush, though this tower is made entirely of one substance, some kind of pinkish-orange sand. The sand castle is adorned with various shells and small species of coral and anemones. Two Tide Hunters are situated where the original archers were. They have a similar appearance to the Tridacna's mage.
About An elite squadron of ocean hunters, the Tide Breakers cannot be challenged when it comes to long range hunting in the seas.
Build Cost 300
Fire Rate Slow
Damage 40-60
Range Average
Jet Lance HydrokinesisWritten Description A harpoon thrown in a high speed jet of water ensures a clean strike
Cost Per Upgrade 250/150/150
Explanation A TB throws a harpoon boosting it with water and increasing its speed by 40/50/60% and the chance of it dealing an insta-kill to 5/10/15%
Wave Rider High tideWritten Description The best Tide Breaker rides the sea to target the deadliest of foes
Cost Per Upgrade 300/200/200
Explanation A lone Tide Breaker stands on a pillar of water. The pillar extends above the height of the tower and can be moved around the tower with a recon point. The TB has his own small range but focuses on the highest HP enemy he can. This guy uses a bow like Syrenka, so is not affected by the Jet Stream skill. Each stage increases his range by 20/30%.
Damage 30-60
Range Short
Speed Average
Spoken Quotes"Surf's Up!"
"Imperius Rex!"
"Ride the waves!"
"Bodacious!"
"We come unseen!"
"Fear causes hesitation."
MageI : Hawcara HatcheryDescription A small mountain with a nest and three eggs in it. One of the eggs has hatched and has a Hawcaran chick sitting in it. The chick spits a small ball of green magic.
About "Hawcara Hatchlings cast armour piercing bolts that slow the enemy"
Build Cost 100
Fire Rate Slow
Damage 10-15
Range Short
II : Hawcara NestDescription The nest now has a few colourful feathers poking out of it, and a second egg has hatched. Both chicks spit balls of magic.
About "Hawcaran Nests accommodate more chicks and extend the reach of their magic."
Build Cost 170
Fire Rate Slow
Damage 21-32
Range Average
III : Hawcara EyrieDescription The nest now has all three eggs hatched, and the remains of the eggs at the foot of the little mountain. The three chicks all spit balls of magic in turn, with each bolt targeting one enemy at a time.
About "Eyries train the most powerful Hawcaran mages, all three working together to overwhelm their foes."
Build Cost 230
Fire Rate Average
Damage 40-68
Range Long
Spoken Quotes"Ka-kaw!"
"The bird, IS the word!"
"Fight or flight?"
"We'll ruffle some feathers!"
"Mine mine mine!"
IV : Strigowl AtheneumDescription Similar to a Roman or Greek temple structure, with pillars a flat dais atop them and an arch in the back. An Owl-like Hawcara stands in a green robe, with his wings at his side, in front of a large tome that floats in front of him. When attacking, the tome opens and the Owl's wings rise up over the book, causing green magic to fly out of the pages.
About 'The wisest Hawcara are steeped in the ancient magic passed down by the Strigowl Atheneum. Learning the language of magic can take a lifetime of study.'
Build Cost 300
Fire Rate Slow
Damage 50-130
Range Average
Book of Shadows Yes, really.Written Description The Book of Shadows dictates who will live and who will die.
Cost Per Upgrade 250/250/250
Explanation The 'Book of Shadows' upgrade marks enemies with a symbol, causing them to take 30% extra damage from that point on. The skill is non-stackable, so it can only affect an enemy once. Upgrades will target 2/3/4 enemies at once. Cool-down of 12 seconds. When this upgrade is bought, an open black book appears on the right side of the owl.
Book of Light Only through sacrifice, will we ever know freedom.Written Description The Book of Souls marks those who are just, and those with sin
Cost Per Upgrade 300/300
Explanation The 'Book of Light' creates a magic circle on the path, that activates 1.5 seconds after an enemy passes over it, dealing 250 magical area damage to all those within the confines of the circle. The delay in activating means it has a chance for other enemies to get into it, rather than being right on the edge of the blast, plus it will activate when flying enemies pass overhead. The symbol will remain active on the path for 30 seconds. there is a 18 second cool-down for creating a circle, but no more than two are allowed on the map at a time. A new circle will still be 18 seconds after one has decayed. The upgrade allows for the second circle to be made. When this upgrade is bought, an open white book appears on the left side of the owl.
Build Quotes"True wisdom comes to each of us"
"Power is knowledge"
"To wit, is to woo."
"They will never take our freedom."
"Oh really!?"
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IV : Atlantae TridacnaDescription An open clam surrounded by bright colourful coral and sea plants. Water and waves crash gently against the edges of the clam and a mermaid sits on a pearl in the centre of the clam. She carries a trident, which shoots streams of blue magic (similar to the Necromancer Tower attack).
About The Tridacna houses a powerful sea sorceress with the untamed power of the sea at her command.
Build Cost350
Fire Rate Average
Damage 30-90
Range Great
Bubble Up *pop*Written Description Trap foes in bubble of water and foam
Cost Per Upgrade 250/250/250
Explanation Bubble Up captures passing enemies in bubbles, lifting them up off the path and stopping them from performing any actions for 5 seconds. Up to 3/4/5 enemies can be picked up at once and whilst trapped they take 90/110/130 damage over the time spent in the bubble. If they die before that time is up, the bubble pops.
Reef Barrier The great reef risesWritten Description The life-force of the sea comes to your aid
Cost Per Upgrade 270/270/270
Explanation Reef Barrier is very much a version of the Eerie Gardener of the Forest Keepers. An area; usually close to enemies approaching the tower; will spawn a coral reef that slows enemies by 10/20/30% and deals 50/100/150 over 4/6/8 seconds to them as they move through it. If the path is submerged, then the reef stays active for an additional second (5/7/9).
Build Quotes"The sea is ours!"
"Forever blowing bubbles"
"Bring up the barrier!"
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ArtilleryI : Siege SlingshotDescription A small slingshot, something like the one that angry birds are flung out of. A dwarf pulls it back, whilst another pushes a stone into the 'saddle' and then it's released to attack.
About "Dwarf Slingshotters can toss heavy boulders and rain chaos on their targets below."
Build Cost 125
Fire Rate Slow
Damage 7-12
Range Average
II : Siege CatapultDescription A wooden catapults. One dwarf loads it up, the other pulls a lever that flings it, and then tightens it back into place.
About "Catapults launch heavy stones over great distances, the higher they are the harder they fall."
Build Cost 220
Fire Rate Slow
Damage 18-32
Range Average
III : Siege TrebuchetDescription A metal trebuchet. One large dwarf hangs on as a counterweight, whilst the other pushes new boulders in every time it settles back into position.
About "Capable of reaching high into the sky, there is nothing more frightening that high speed flying boulders."
Build Cost 320
Fire Rate Average
Damage 30-55
Range Long
Spoken Quotes "Look out below!"
"What goes up, must come down!"
"Swing low, sweet catapult!"
"Tabriki! Takarraki!" (Cracks! Splits!)
"We're a stone's throw away!"
IV : RAMREX Rotating Auto-Miner for Rock, Earth and eXcavation Description A large harpoon gun mounted on a circular platform that rotates and fires large metal bolts. Steam hisses out of the mechanism every time a bolt is loosed.
About RAMREX' high pressure firing mechanism can rip stone apart in seconds. It can excavate an entire cave in just a few hours.
Build Cost 370
Fire Rate Slow
Damage 55-110
Range Great
Bad-A-Boom Break 'em down!Written Description Mining bolts with an explosive tip will collapse all but the sturdiest of rock faces.
Cost Per Upgrade 350/250/250
Explanation Attacks become explosive when they hit their targets, dealing additional increasing the damage dealt by the tower by 10/20/30%. This also affects X-Cavate. Percentage is incremental (10+20+30)
X-Cavate Did the earth move for you?Written DescriptionWhen it comes to clearing land, only the high speed, silver tipped spikes of the Excavation Field Gun will do.
Cost Per Upgrade300/150/150
Explanation X-Cavate is a little like the main attack of the DWAARP, in that it affects everything within the towers range, by shooting lots of tiny little spikes up out of the ground. Any enemy that is within the range of the tower will be dealt 25-45/45-60/60-85 damage and stunned for 2 seconds. This attack will also push any burrowing enemies up to the surface for the duration of the attack and stun.
Spoken Quotes "There's gold in them there hills!"
"Ubzar ni kâmin!" (Deeper into the earth)
"Big Bad-A-Boom!"
"I predict an earthquake up in here"
"It came from below!"
IV : Artillery Tower IV : Metalsmith ForgeDescription A black furnace with an open forge glowing red hot. Smoke pours out of the top and red embers spit out of the flames. A channel runs out of the bottom where liquid metal flows towards two dwarves. One is tipping buckets of liquid iron into a mould, the other is hammering a sword against an anvil.
About Whilst the Metalsmiths practice the fine art of weapon making, their furnace is prone to wild outbursts.
Build Cost 300
Fire Rate Very Fast
Damage 14-22
Range Short
Hot Stuff Goodness gracious!Written Description Why burn hot, when you can burn hotter!
Cost Per Upgrade 250/200/200
Explanation Hot Stuff causes the fire heating the forge to burn hotter and whiter. The flames around it will flare up, and the output from the tower will increase by 10/20/30%. With each upgrade, the colour of the molten bombs changes from glowing orange to almost bright white
Smoke Screen Where there's fire..Written Description Smoke Bomb! *fwoosh*
Cost Per Upgrade 300/250
Explanation After being bought, a Smoke Screen will billow out of the furnace after 12 seconds and cover a small area of the path. Any enemy that comes under the smoke screen will have its abilities completely nullified. That includes any armour immunities (including Flying Artillery immunity), special skills and ranged attacks. Once an enemy passes out of the smoke, they regain their abilities immediately. The smoke screen remains on the path for five seconds before blowing away. The second upgrade increases the range of the cloud and reduced cool-down to 10 seconds.
Spoken Quotes"Great balls of fire!"
"It's time to burn!"
"I'm smelting!"
"Urus ni buzra!" (Fire in the deep)
"Looking for some Hot Stuff?"
"Welcome to the party pal!"
Special TowersKelp Forest GarrisonDescription The KFG is a Mercenary Tower much like the SCUMM Bar or Legionnaires Camp from Frontiers. Here you can purchase one of three Aquarian units to aid you. They have their strengths and weaknesses, it's up to you which ones you pick but you can only have a maximum of three. If they die, you have to repurchase them.
Written Description A small outpost hidden within a tall forest of gold and green kelp. Many Aquarians train here.
Recruits Seleucun Swordsman, Atargati Sorceress, Taka Ashi Rider
Limit 3
Seleucun SwordsmanDescription An Aquarian male, most like a Tide Runner in appearance but somewhat armoured up and wielding two short daggers. The Seleucun Swordsman is a basic swordsman akin to the Corsair. They're cheap and quick attackers.
Written Description A Tiderunner those chose the sword. Calmly and carefully they wield their blades.
Fee 60
HP 250
Armour None
Damage 15-30
Spoken Quotes"The tide is against you"
"Do you fear death?"
"Imperius Rex!"
"We come unseen!"
Atargati SorceressDescription A Mermaid like that seen in the Atlantae Tridacna tower, however she has a normal set of legs and is adorned in the same kind of armour as the Swordsman. She carries a staff bearing a pale blue orb. She sends out ranged magical attacks but also heals her fellow Aquarians by 50 HP.
Written Description A powerful Mage who commands the primal forces of the ocean.
Fee 90
HP 100
Armour None
Damage 14-25 (magic)
Spoken Quotes"The tide is against you"
"Time passes, people move."
"Malfaiteur en Tombeau."
"Water does not resist."
Taka Ashi RiderDescription Another Aquarian much like the Seleucun Swordsman. this one however is saddled upon a Shield Crab. The crab is coloured blue and white to fit more with the Tiderunner colour scheme. It's the crab that does damage here, with slow heavy attacks.
Written Description Riding tame Shield Crabs into battle, they lead the front lines of the army.
Fee 120
HP 200
Armour None
Damage 25-45
Spoken Quotes"The tide is against you."
"One hundred years before the mast."
"Imperius Rex!"
"Kingler, Use Crush Claw!"
Free HeroesGuido the PyrotechnicianA dwarf hero, focusing on ranged fire/explosive attacks. His primary attack form is with his gun, like Bolin he shoots and does some ok damage, nothing spectacular but a little better than arrows. He does more damage in melee combat, where he can also attack enemies in range with lots of area damaging attacks.
Guido is an inventor. He dabbles with fire, explosives and creates all kinds of devices that the dwarves use for both mining and warfare. With his massive siege gun he calls 'Bertha', a dragon styled jetpack and a full belt of explosives and sticks of dynamite he is more than ready to take on the wild forces that move against the Dwarf Nation.
Flamethrower (Active) [1/2/3]
Guido sprays a wide area with red hot flames, burning any enemies caught in the arc for 20/30/40 damage over 4/5/6 seconds.
Cluster Bomb (Active) [2/2/2]
A large bomb is thrown into the air, which explodes and drops 3/5/7 smaller bombs down which each deal 20-50 damage
Rocket Rider (Active) [2/3/4]
Guido wears a jetpack, that will activate and lift him off the ground for 3/5/7 seconds. It doesn't make him fly, but without the need to walk he moves at twice the speed he does on ground and can pass over otherwise uncrossable areas (water, chasms, lava, etc).
Hot Potato (Active) [2/2/2]
Guido tosses a bomb of some kind at enemies, dealing 20-40/30-60/40-80 area damage. With each upgrade, his range increases by an additional 10%.
HS: Big Bomb Time (Active) [3/3/3]
Guido drops a massive bomb into the path. It has a timer on it that counts down over 20 seconds, but tapping it after it has been placed will speed up the fuse and cause it to explode early. When it does explode, it deals 50-100/110-220/190-340 area damage.
Lv____HP_____Range___Melee____Armour___Re-spawn
1_____370____3-6_____10-17_____None_____15s
2_____390____4-7_____12-20_____None_____15s
3_____410____5-8_____14-23_____None_____15s
4_____430____6-9_____16-26_____None_____15s
5_____450____7-10____18-29_____None_____15s
6_____470____8-11____20-32_____Low______15s
7_____490____10-13___22-35_____Low______15s
8_____510____12-15___24-38_____Low______15s
9_____530____14-18___26-41_____Low______15s
10____550____16-20___28-44_____Low______15s
Body Armour Satin Shield, Chainmail Chomp, Mechanics Goggles, Dark Suit, Mythril Robe, S.H.I.E.L.D., Svalinn, Infinite Glove, Faukes Face
Weapons Wissarmie, Moogle Mallet, Jagged Blade, Titan Mitt, Golden Axe, Firebrand, Volcannon, Hammer of Ages, Vorpal Sword
Accessories Snake Skin Boots, Thunder Stone, Phantark Tooth, Cintamani Stone, Orichalcum Charm, One Ring, Master Ball, Philosophers Stone, Vodou Doll, Pegasus Boots, Demon Claw
Set Items Mechanics Googles | Moogle Mallet | Orichalcum Charm
Set Bonus Place two bombs on Hero Spell use
Set Stats Defence +7% | Attack +6% | HP +21% | Move Speed + 2% | DPS + 16% | Regen -6% | Range -2% | EXP Gain +2%
"Boom shake, shake, shake the room!"
"I'm living in a power keg and giving off sparks!"
"Think of me and burn"
"I'm a fire-starter!"
"Did nobody tell you not to play with fire?"
"This is Bertha. She's my favourite gun."
(death) "It's been a blast."
(death) "I'm burnt out."
Voice Actor Gerard ButlerMaxwell the ThunderpunkMaxwell is a free Dwarf hero, not available at the very start of the game, but unlocked quite soon after. An inventor much like the first hero Guido he is a steam punk style character, with lots of gadgets and gizmos that generate electricity or create magnetic fields. On his back he has a large device similar to that of a Tesla coil.
It seems genius runs in the family. Younger brother to Guido, Maxwell chose to focus on the raw power generated during a storm as his field of expertise. Harnessing thunder and lightening, he uses it to bond metals together in a way no other smith can match. his creative methods have left Maxwell something of a curiosity to his fellows, but once he demonstrates his abilities, no-one will doubt him again.
Streamer Arc (Passive) [2/2/2]
The tesla coil on his back constantly stores energy over 30/25/20 seconds. When it is full, it sends an arc of electricity that strikes 2/3/4 enemies in a chain dealing 45-90/60-120/75-150 true damage each.
Biot-Savart (Passive) [1/1/1]
A magnetic field is permanently active around Maxwell, and slows enemies that pass by him by 20/30/40%, and also dealing 4/8/12 damage per second whilst in range. Affects flying enemies and invisible enemies, but not burrowing enemies.
Gravimetric Mine (Active) [2/3/4]
Mines dropped on the ground activate when enemies walk over them. It causes all enemies in its range to get pulled into the spot of the mine and remain there for 3/4/5 seconds unable to move. Maxwell can leave 4 mines active at once, with a 6 second cool down between mine throws. The mines will remain unactivated for 40 seconds before breaking apart.
Franklin (Active) [1/2/3]
Maxwell attaches a kite to a tower in his range. The kite gives the tower an electrical charge for 3/5/7 seconds and causes all it's attacks to do an additional 50% damage.
HS: Ion Drop (Active) [3/4/5]
A massive bolt of lightning strikes the ground hitting all enemies beneath it for 300-600 area damage. It also leaves an area of wild energy on the path that remains for 4/6/8 seconds and deals 15 damage per second to any remaining enemy that walks over it.
Lv____HP_____Melee____Armour___Re-spawn
1_____310____18-12_____Low_______18s
2_____330____20-24_____Low_______18s
3_____350____22-26_____Low_______18s
4_____370____24-28_____Low_______18s
5_____390____26-30_____Low_______18s
6_____410____28-32_____Medium____18s
7_____430____30-36_____Medium____18s
8_____450____32-39_____Medium____18s
9_____470____34-42_____Medium____18s
10____490____36-44_____Medium____18s
Body Armour Satin Shield, Chainmail Chomp, Mechanics Goggles, Dark Suit, Mythril Robe, S.H.I.E.L.D., Svalinn, Cosmic Disc, Infinite Glove, Faukes Face
Weapons Wissarmie, Moogle Mallet, Jagged Blade, Titan Mitt, Golden Axe, Stormhand, Volcannon, Hammer of Ages, Vorpal Sword
Accessories Snake Skin Boots, Thunder Stone, Phantark Tooth, Cintamani Stone, One Ring, Master Ball, Philosophers Stone, Vodou Doll, Pegasus Boots, Demon Claw
Set Items Dark Suit | Golden Axe | Thunderstone
Set Bonus ???
Set Stats Defence +14% | Attack + 14% | HP +7% | Move Speed +4% | Regen -6% | Range +4% | Evade +20% | EXP Gain +8%
"Na na na na na na na na."
"Danger! Danger! High Voltage!"
"The power, I'm supplying. It's electrifying"
"Thunder and lightning, very very frightening."
"I have a magnetic personality."
"I seem to be attracted to trouble."
(death) "Shocking."
(death) "What a buzz kill!"
Voice Actor David TennantSyrenka the MermageA maiden of the sea, she comes from a long line of oceanic sorceresses who instead of trying to tame the sea, ride upon its fury and allow it's rage to fuel their magic. With that kind of force behind her, she channels it through a weapon that she can use both on land and beneath the waves. Though she lives beneath the waves, her magic allows her to walk above the surface like a land dweller so she can defend her kingdom from below and above.
Waterlogged (Passive) [2/2/2]
So long as Syrenka is submerged, she gains an additional 1-2/2-3/3-4 point boost to her magic attacks.
Siren Song (Passive) [1/1/1]
Reduces the enemies magic resistance and armour for 3/6/9 seconds
Soul Sever (Active) [2/2/2]
Syrenka fires a magical bolt that is tuned to her own life force. The bolt targets an enemy nearest the exit and deals damage equal to 50/100/150% her current HP (half, equal and 1.5 times). Any damage dealt that exceeds the enemies HP, is restored to her own.
Sea Servents (Act/Pas) [1/1/1]
Syrenka calls 1/2/3 servants of the sea to her aid. Crabs if she is on land, or fish if in water. They circle around her and engage enemies that come near her. They have limited HP and no attack strength, but re-spawn 20 seconds after they are defeated.
HS: Maelstrom (Active) [2/3/4]
A Maelstrom; aka a large whirlpool; appears at the target site. Enemies that are caught within it take 40/60/80/100 damage every 2/3/4/5 seconds and cannot move for the entire time they are trapped there. Enemies that move over the maelstrom will also get caught in it. The size of the Maelstrom increases by 10% for each upgrade, and the closer to the centre the enemies are the more damage they will take, based on a 10% increase on the base damage, over four portions to the size of the area (so 10% on the edge, up to 40% in dead centre). The attack will also stun bosses.
Lv____HP____Melee___Magic___Armour___Re-spawn
1_____220____1-2_____10-35___Low______15s
2_____230____2-4_____12-40___Low______15s
3_____250____3-6_____14-45___Low______15s
4_____270____4-8_____16-50___Low______15s
5_____290____6-12____18-55___Low______15s
6_____310____7-14____20-60___Medium___15s
7_____320____8-15____22-65___Medium___15s
8_____340____9-16____24-70___Medium___15s
9_____360____12-20___26-75___Medium___15s
10____380____14-22___28-80___Medium___15s
Body Armour Ribs Cage, Falcon Cloak, Frost Crown, Golden Fleece, Naiad's Gown, Rainbow Veil, Chronos' Robe, Cloak of Invisibility, Fauke's Face
Weapons Jagged Blade, Wizard's Staff, Neptune's Trident, Rod of Asclepius, Dragoon Lance, Hammer of Ages, Kusanaga Blades, Vorpal Sword
Accessories Mana Flask, Rose Barette, Mythril Anklet, Phantark Tooth, Wid Dweorh, Rorrim Mirror, Dragon Tooth Necklace, Orichalcum Charm, Philosophers Stone, Arcana Major, Resurrection Stone, Demon Claw
Set Items Naiad's Gown | Neptune's Trident | Rose Barette
Set Bonus Afflictions are reflected back on to the enemy that used it, or to nearby enemies if they are immune.
Set Stats Defence +19% | Attack +12% | HP +7% | DPS -8% | Regen +10% | Range 9% | Immune to Afflictions
QUOTES
"Life's so much better, down where it's wetter!"
"Just keep swimming."
"Who are you calling little!"
"I'll make fish food out of you!"
"The ocean is a dangerous place. For you."
(death) "I'm on my way to Davy Jones."
(death) "Shipwrecked!"
Voice Actor Jewel StaiteBig AlWhen their caves began to grow colder, the cold-blooded Saurians were forced to migrate south to warmer climates, but one little guy was left behind. Though he grew to tolerate the drop in temperature, eventually he succumbed to the extreme cold and became frozen inside a block of ice. Centuries later, the ice is broken by the dwarves and he is woken from his long time in hibernation. His mind addled by all that time alone and asleep, he's not the Saurian he was, but is indebted to the Dwarves and stands beside them on their quest. They name him Big Al, to account for him towering over the dwarves. Due to centuries trapped in ice, Al's natural regeneration isn't what it used to be, and he struggles to recover his lost energy with the slowest regen rate across the entire series.
Jurassic Intent (Passive) [Hero Points]
The natural willpower of the Saurian, to never go down fighting means that as Big Al gets weaker, his attack power increases. For every 10% of the HP he loses his base attack power goes up by 1-1/2-2/3-3. If he is healed through outside means, this attack power lessens.
Gila Claw (Active) [Hero Points]
Every attack Big Al makes has a 20/25/30% chance to cause a poison affliction on an enemy. The poison does 20 damage over 3/4/5 seconds
Jacobson's Strike (Active) [Hero Points]
Big Al's heightened senses allow him to pierce enemy armour with a single strike dealing 50/100/200 true damage. Cool-down 12 seconds.
Hot Footing (Passive) [Hero Points]
When a Big Al's HP is down to its last 25% his movement speed and DPS increase by 10/20/30%.
HS: Ancient Ferocity (Active) [Hero Points]
Al unleashes all his rage and animal instinct into an unbridled attack, dealing 2000 in one swift attack. If his attack kills an enemy, he instantly moves on to the next, and the next until the 2000 points of damage are dealt. The attack ignores armour. Each upgrade lowers the cool-down to 120/90/60/40
STATSLv____HP____Melee____Armour___Re-spawn
1_____320___16-47____None_____20s
2_____340___17-49____None_____20s
3_____360___18-51____None_____20s
4_____380___19-53____None_____20s
5_____400___20-55____None_____20s
6_____420___21-57____None_____20s
7_____440___22-59____None_____20s
8_____460___23-61____None_____20s
9_____480___24-63____None_____20s
10____500___25-65____None_____20s
Body Armour Ribs Cage, Falcon Cloak, Dragon Skull, Golden Fleece, Mythril Robe, Naiad's Gown, Aegis, S.H.I.E.L.D., Svalinn, Rainbow Veil, Cosmic Disc
Weapons Moogle Mallet, Jagged Blade, Mantis Cutter, Titan Mitt, Golden Axe, Stormhand, Firebrand, Buster Blade, Tartarus, Volcannon, Hammer of Ages, Vorpal Sword
Accessories Mana Flask, Thunder Stone, Phantark Tooth, Wið Dweorh, Phoenix Feather, Dragon Tooth Necklace, One Ring, Philosopher's Stone, Demon Claw
Set Items Ribs Cage | Titan Mitt | Dragon Tooth Necklace
Set Bonus Armour boosted from None to Medium
Set Stats Defence +7% | Attack +14% | HP +19% | Move Speed 12% | Range -6% | EXP Gain -6%
QUOTES
Poor Al doesn't know how to speak the same language as his companions, and can only communicate with strange phonetic sounds.
"Boom boom, acka-lacka-lacka boom!"
"Ski-bi dibby dib yo da dub dub"
"Skrrra pap pap ka ka ka skibidi pap pap!"
"Ooh da ba dee da ba di'"
"Ah ha ha ah ha ha ah ha ha... blblblblblblbl!"
"Do wah diddy, diddy dum, diddy doo!"
(death) "Fraka-kaka-kaka-kaka-kow!"
(death) "Ra Ra Ahh Ahh Ahh, Ro Ma Ro Ma Ma"
Premium HeroesHarvelle the ValkyrieCost: $4.99
A beacon of light and justice, Harvelle is the stalwart Valkyrie, a warrior woman who has dedicated her life to defending the weak and destroying those who would do others harm. She carries a blade forged in a sun, imbued with a magic so powerful only the pure of heart can wield it.
Faithful Steed (Passive)[1/2/3]
Harvelle rides into battle on the back of a winged horse. Whilst on the horse her defence is increased by 30% and her movement speed is Very Fast. She dismounts after she looses 30/40/50% of her HP. Her steed returns when she respawns.
Master Sword (Active) [2/2/2]
Wielding a magical blade imbued with the power of good, Harvelle deals 25-38/30-45/35-52 damage to every enemy she catches in the middle of a spin attack.
Golden Apple (Active)[2/2/2]
Harvelle carries with her a number of Golden Apples plucked from Yggdrasil itself. Eating an apple will restore 80/160/240 health. It is only used when her HP drops below 50% (and loses her steed).
The Fallen (Active)[2/3/4]
Any unit that dies within Harvelle's (considerable) range is granted a further 3/5/7 seconds of life, with 50% extra attack and defence, before they die properly and the respawn rate begins again. This skill does work on secondary heroes, but the boost is only 30%.
HS: Wagner Baby! (3/4/5)
One/Two/Three/Four other Valkries, similar in appearance to Harvelle but lesser in rank, cross from one side of the screen to the other, at random points, but all meeting at the same time at the point at which the hero spell is aimed. They each deal 300 area damage to the target point, but will also cause 50 damage to any enemy that is caught up in their path as they cross the screen.
Lv____HP_____Melee____Armour___Re-spawn
1_____500____11-15____Medium___25s
2_____520____13-17____Medium___25s
3_____540____15-19____Medium___25s
4_____560____17-21____Medium___25s
5_____580____19-22____Medium___25s
6_____610____21-25____Medium___25s
7_____630____23-27____Medium___25s
8_____650____25-29____Medium___25s
9_____670____27-31____High______25s
10____690____30-34____High______25s
Harvelle's melee damage is 50/50 magic and physical.
Body Armour Satin Shield, Falcon Cloak, Frost Crown, Dragon Skull, Golden Fleece, Mythril Robe, Naiad's Gown, Rainbow Veil, Chronos' Robe, Cloak of Invisibility, Cosmic Disc, Fauke's Face
Weapons Wissarmie, Jagged Blade, Wizard's Staff, Mantis Cutter, Neptune's Trident, Rod of Asclepius, Stormhand, Dragoon Lance, Hammer of Ages, Kusanaga Blades, Alder Wand, Forbidden Spell, Vorpal Sword
Accessories Mana Flask, Rose Barette, Thunder Stone, Mythril Anklet, Wid Dweorh, Rorrim Mirror, Cintamani Stone, Master Ball, Philosopher's Stone, Arcana Major, Resurrection Stone, Vodou Doll, Pegasus Boots, Demon Claw
Set Items Falcon Cloak | Dragoon Lance | Cintamani Stone
Set Bonus ???
Set Stats Defence +10% | Attack +22% | HP +18% | Move Speed +15% | Range +10% | EXP Gain -10%
"Tonight we dine in Valhalla!"
"You fight bravely, but without honour."
"Valhalla awaits!"
"Rage, against the dying of the light!"
"I can ease you of your pain."
(death) "I'll see you in Hel!"
(death) "I go to be with my sisters."
Voice Actor Gina TorresElora the SorceressCost: $2.99
A sorceress from a distant land who commands ice and cold. The cold may have slowed her ageing, but it has done nothing to dampen her merciless will. Though good-natured, she will freeze and shatter all those who cross her.
Permafrost (Active) [//] CD 8s
Freezes the path under nearby enemies slowing them by 50%. Each upgrade increases the distance of the freeze by 20/20%
Ice Storm (Active) [//] CD 10s
Calls forth 3/5/8 sharp icicles that shower down over opponents dealing 20-30/25-35/30-40 damage each
Do You Want To Build A Snowman? (Active) [//]
Elora summons a unit out of snow, a yeti-like snowman that engages enemies with an AoE attack.
HP: 500/600/700
Attack: 40-60/50-70/60-80
Armour: None/Low/Low
Ice Slide (Passive) [//]
When Elora moves she does so on a wave of ice and snow. When she does, she leaves a low haze on the path that remains for 0.5/1/1.5 seconds. Any enemy that is caught under it or moves into it has their defence reduces by 20/30/40% for 3 seconds.
HS: Avalanche (Active) [//]
A huge lump of snow lands on the path, burying enemies under it. It causes 13/15/20/25 damage per second for the 3/5/7/9 seconds it remains on the map. Normal enemies will be trapped under the snow, whereas mini-bosses will be slowed by 75% and bosses by 50%.
Lv____HP____Melee___Magic___Armour___Re-spawn
1_____300___1-2_____15-40____Low_______15s
2_____320___2-4_____17-45____Low_______15s
3_____340___4-6_____19-52____Low_______15s
4_____360___6-8_____21-59____Low_______15s
5_____380___8-11____24-68____Low_______15s
6_____400___10-13___27-77____Low_______15s
7_____420___12-16___30-88____Medium____15s
8_____440___14-19___33-99____Medium____15s
9_____460___16-22___36-109___Medium____15s
10____480___18-25___39-120___Medium____15s
All of Elora's magic attacks have a 30% chance of freezing enemies for 2 seconds.
Body Armour Satin Shield, Falcon Cloak, Frost Crown, Golden Fleece, Mythril Robe, Naiad's Gown, Svalinn, Rainbow Veil, Cloak of Invisibility, Infinite Glove, Fauke's Face
Weapons Wizard's Staff, Neptune's Trident, Rod of Asclepius, Dragoon Lance, Hammer of Ages, Alder Wand, Forbidden Spell, Vorpal Sword
Accessories Mana Flask, Rose Barette, Mythril Anklet, Rorrim Mirror, Phoenix Feather, Orichalcum Charm, Philosopher's Stone, Arcana Major, Pegasus Boots, Demon Claw
Set Items Frost Crown | Rod of Ascelpius | Philosopher's Stone
Set Bonus ???
Set Stats Defence +12% | Attack +16% | HP +24% | DPS +6% | Regen +26% | Range -11% | EXP Gain -5% | Healing Aura
"Winter is coming."
"The cold never bothered me anyway."
"Ice, ice baby"
"It's chilling time!"
"Cool!"
"Ice to see you!"
(death) "Nooo!"
(death) "I'm melting! What a world!"
Voice Actor Original Voice Actor